====== Customizations ====== Customizations in Remixed Dungeon refer to modifications that change game mechanics, content, or balance. ==== Overview ==== Customizations encompass any modifications to the base game that change gameplay mechanics, add new content, or modify existing content. ==== Types of Customizations ==== * **New Items** - Custom weapons, armor, potions, scrolls, and artifacts * **New Mobs** - Custom enemies and NPCs with unique mechanics * **New Levels** - Custom dungeon areas with different layouts and themes * **Modified Mechanics** - Changes to combat, hunger, magic affinities, etc. * **Balance Changes** - Adjustments to stats, effects, or probabilities * **New Spells** - Custom magical abilities and effects ==== Implementation Methods ==== * **JSON Configuration** - Modify game parameters using JSON files * **Lua Scripts** - Add custom logic and behaviors using Lua * **Java Code** - Extend functionality with new Java classes * **Asset Replacement** - Change sprites, sounds, and other resources ==== Tools for Customization ==== * JSON configuration files for data-driven changes * Lua scripting system for custom logic * Modding APIs and extension points * Sprite description files for custom animations ==== Modding Framework ==== The game includes a modding framework that allows customizations to be packaged and distributed as mods. ==== Examples ==== * Custom item implementations * New mob AI behaviors * Modified level generation algorithms * New spell mechanics and effects * Custom UI elements {{tag> rpd system customization modding}}