====== Embers Level Object ====== {{ rpd:images:embers_level_object.png|Embers }} **Embers** are a level object that temporarily appears when fire expires on natural terrain in Remixed Dungeon. ==== Description ==== When fire expires on natural terrain in the dungeon, it leaves behind embers that remain visible for a short period of time. The embers are a transitional terrain type between burning fire and normal floor tiles. ==== Properties ==== * **Type**: [[en:rpd:level_objects|Level Object]] * **Duration**: Temporary terrain that eventually returns to normal floor * **Effect**: Acts as a normal floor tile for movement and interactions * **Origin**: Created when [[en:rpd:fire|fire]] expires on flammable terrain ==== Mechanics ==== * Embers appear automatically when fire naturally expires on flammable terrain * They gradually fade back to regular floor tiles over time * Players and creatures can move through embers normally * Do not cause damage like active fire ==== Appearance ==== * Darker, cooler-looking than active fire * Visually represents the burnt remains of flammable terrain * Less intense glow compared to active fire ==== Content Verification ==== * Information source: Java class [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/actors/blobs/Fire.java#L34-L42|Fire.java]] - Implementation of ember transformation * Source code: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/actors/blobs/Fire.java|Fire.java]] - Main fire implementation * String resources: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/res/values/strings_all.xml#L541|Fire string descriptions]] ==== See Also ==== * [[en:rpd:fire|Fire]] - Source of embers * [[en:rpd:level_objects|Level Objects]] - Other terrain objects in the game * [[en:rpd:terrain|Terrain]] - General terrain types in the dungeon {{tag> rpd terrain environment level_object}}