====== Enemies ====== **Enemies** (also known as **mobs**) in Remixed Dungeon are hostile creatures that the player encounters throughout their journey. ==== Types of Enemies ==== * **Basic Mobs** - Standard enemies with simple AI * **Elite Mobs** - Stronger versions of basic enemies * **Bosses** - Powerful enemies blocking progression to deeper levels * **Minions** - Weaker enemies that support stronger foes ==== Enemy Attributes ==== * **HP** - Hit Points determine how much damage an enemy can take before dying * **Attack** - Determines the enemy's ability to hit the player * **Defense** - Reduces incoming damage from player attacks * **Damage** - The amount of damage the enemy can inflict * **EXP** - Experience granted when the enemy is defeated ==== Enemy Behaviors ==== * **Aggressive** - Actively seek out and pursue the player character * **Passive** - Only attack when provoked or when the player enters their range * **Neutral** - Do not attack unless attacked first * **Intelligent** - May use special abilities or tactics against the player ==== Enemy Mechanics ==== * **AI System** - Enemies have different behavioral patterns based on their type * **Spawn Rates** - The frequency of enemies varies by dungeon level * **Special Abilities** - Some enemies have unique powers or resistances * **Loot** - Defeated enemies may drop items or gold ==== Combat Against Enemies ==== * **Melee Combat** - Close-range fighting with weapons * **Ranged Combat** - Attacking from a distance with bows or spells * **Tactical Considerations** - Positioning, timing, and resource management * **Defensive Tactics** - Using armor, shields, or defensive items ==== Notable Enemies ==== * See [[en:rpd:mobs|Mobs]] for a comprehensive list of specific enemies ==== See Also ==== * [[en:rpd:mobs|Mobs]] * [[en:rpd:combat_mechanics|Combat Mechanics]] * [[en:rpd:ai_behavior|AI Behavior]] {{tag> rpd enemies mobs mechanics }}