====== Frost Arrow ====== {{ rpd:images:frostarrow_item.png|Frost Arrow }} The Frost Arrow is a special type of missile weapon that causes the Slow status effect when it hits a target. The arrow is created by using a [[en:rpd:potion_of_frost_item|Potion of Frost]] on regular [[en:rpd:common_arrow_item|Common Arrows]] in a process known as "moistening". ==== Stats ==== * **Damage**: 0-6 (baseMin: 0, baseMax: 6) * **Delay**: 0.75 (baseDly: 0.75) * **Min Strength Required**: 9 (setSTR: 9) * **Price**: 5 gold per arrow * **Image**: ammo.png, index 6 (FROST_ARROW_IMAGE constant) * **Random Quantity**: 15-30 arrows when randomly generated ==== Special Abilities ==== * **Slowing Effect**: When the arrow hits a target, it has a 25% chance to apply the [[en:rpd:slow_buff|Slow]] status effect for 5 turns * **Mechanism**: Uses Buff.prolong(defender, Slow.class, DURATION) where DURATION = 5f * **Chance Activation**: The special effect only triggers with 25% probability on successful hits (activateSpecial() method) * **Bows**: When fired from a bow, damage, accuracy, and delay are affected by the bow's properties ==== Acquisition ==== * Can be created by using [[en:rpd:potion_of_frost_item|Potion of Frost]] on regular [[en:rpd:common_arrow_item|Common Arrows]] (moistening process) * Quantity typically ranges from 15-30 when randomly generated * Cannot be found naturally on the dungeon floor as a standalone item * Price: 5 gold per arrow ==== Strategy ==== * Effective against fast-moving enemies to reduce their mobility * Particularly useful against dangerous melee attackers * Can be used to gain time during difficult encounters * The slowing effect only occurs on a successful hit with 25% chance * More effective against fire-based enemies * Works synergistically with bow equipment that increases damage and accuracy ==== Content Verification ==== * **Information source**: Java class [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/items/weapon/missiles/FrostArrow.java|FrostArrow.java]] * **Stats verification**: Extracted directly from FrostArrow constructor and Arrow base class * **Effect descriptions**: Based on attackProc method implementation in code * **String resources**: Verified against values/strings_all.xml * **Last updated**: December 2025 * **Source file**: FrostArrow.java ==== Code References ==== * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/items/weapon/missiles/FrostArrow.java|FrostArrow.java]] - Complete implementation of Frost Arrow mechanics, including damage (0-6), delay (0.75), and special effect (25% chance to apply 5-turn slow) * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/items/weapon/missiles/Arrow.java|Arrow.java]] (base class) - Base missile implementation providing common functionality * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/actors/buffs/Slow.java|Slow.java]] (effect applied) - Slow effect implementation with duration mechanics * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/items/weapon/missiles/Arrow.java#L28-L30|Arrow.java#L28-L30]] - Definition of FROST_ARROW_IMAGE constant * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/items/weapon/missiles/FrostArrow.java#L25-L38|FrostArrow.java#L25-L38]] - Price method implementation (5 gold per arrow) * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/items/weapon/missiles/FrostArrow.java#L41-L46|FrostArrow.java#L41-L46]] - Special attackProc implementation with 25% chance to apply slow effect ==== String Resources ==== * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/res/values/strings_all.xml#L865|FrostArrow_Name]]: frost arrow * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/res/values/strings_all.xml#L866|FrostArrow_Info]]: You can feel a freezing aura emanating from the arrow head. * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/res/values/strings_all.xml#L867|FrostArrow_Gender]]: feminine ==== Configuration Files ==== * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/items/weapon/missiles/Arrow.java|Arrow.java]] (base missile implementation) ==== See Also ==== * [[en:rpd:slow_buff|Slow]] - The status effect applied by this arrow * [[en:rpd:potion_of_frost_item|Potion of Frost]] - Used to create Frost Arrows * [[en:rpd:common_arrow_item|Common Arrow]] - Base item for moistening * [[en:rpd:moisten_mechanic|Moisten Mechanic]] - Process to create special arrows * [[en:rpd:arrows|Arrows]] - Other arrow types * [[en:rpd:missile_weapons|Missile Weapons]] - Other throwing weapons * [[en:rpd:fire_arrow_item|Fire Arrow]] - Other special arrow type * [[en:rpd:poison_arrow_item|Poison Arrow]] - Other special arrow type * [[en:rpd:paralysis_arrow_item|Paralysis Arrow]] - Other special arrow type {{tag> rpd items arrows missiles ice }}