====== Ignite Spell ====== {{ rpd:images:ignite_spell_icon.png|Ignite Spell Icon }} **Ignite** is an Elemental Affinity spell in Remixed Dungeon. ==== Description ==== Ignite sets a targeted cell on fire, creating a fire blob that spreads and damages any character that enters it. The spell can be used to burn grass, characters and objects. ==== Stats ==== * **Magic Affinity:** [[en:rpd:elemental_affinity|Elemental]] * **Targeting:** Cell * **Level:** 2 * **Mana Cost:** 2 * **Special Effects:** creates fire blob with 5 turns duration ==== Mechanics ==== When cast, Ignite creates a fire blob at the targeted location using [[en:rpd:ballistica_mechanic|Ballistica]] for range calculation (can reach through obstacles but stops at blocking terrain). The fire will: * Deal damage to any character that stands in the affected cell * Spread to flammable terrain * Burn carried items of the affected character * Last for 5 turns of the Fire blob effect ==== Usage ==== The Ignite spell can be used for: * Creating area denial by setting terrain on fire * Damaging enemies by forcing them through fire * Burning flammable terrain and objects * Strategic environmental control to prevent enemy movement ==== Classes ==== Classes with [[en:rpd:elemental_affinity|Elemental magic affinity]] can use this spell more efficiently. ==== Affinity ==== * [[en:rpd:elemental_affinity|Elemental Affinity]] ==== Strategy ==== How to effectively use the Ignite spell: * Use to block passages or create barriers against enemies * Effective in areas with flammable grass that can spread the fire * Good for slowing down enemy movement by blocking their paths * Consider using in chokepoints to maximize damage * Be careful not to trap yourself in burning areas ==== Content Verification ==== * Information source: Java class [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/nyrds/pixeldungeon/mechanics/spells/Ignite.java|Ignite.java]] * Stats verification: Extracted from Ignite.java constructor and methods * Effect descriptions: Based on string resources and in-game mechanics * Last updated: December 2025, source: Remixed Dungeon 1.9.3 ==== Source Code References ==== * Core implementation: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/nyrds/pixeldungeon/mechanics/spells/Ignite.java|Ignite.java]] * Fire mechanics: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/actors/blobs/Fire.java|Fire.java]] * Burning status effect: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/actors/buffs/Burning.java|Burning.java]] * Range calculation: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/mechanics/Ballistica.java|Ballistica.java]] ==== String Resources ==== * Spell name and description: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/res/values/strings_all.xml#L10-L11|Ignite spell strings]] ==== See Also ==== * [[en:rpd:spells|Spells]] * [[en:rpd:mechanics|Game Mechanics]] * [[en:rpd:elemental_affinity|Elemental Affinity]] * [[en:rpd:fire|Fire]] - The status effect and environmental element * [[en:rpd:burning_buff|Burning]] - The status effect applied by fire * [[en:rpd:ballistica_mechanic|Ballistica]] - Range calculation system {{tag> rpd spells elemental }}