====== Skeleton Mob ====== {{ rpd:images:skeleton_mob.png|Skeleton }} The **Skeleton** is a common [[en:rpd:undead_mob|undead]] enemy found throughout the dungeon, typically in the [[en:rpd:prison_level|Prison]] and later levels. A small chance of appearing in the [[en:rpd:sewers|Sewers]] as well. ==== Overview ==== Skeletons are reanimated bones of dead [[en:rpd:hero|adventurers]] and denizens of the dungeon. They are persistent enemies that will relentlessly pursue the player character. Skeletons are immune to various [[en:rpd:status_effects|status effects]] due to their [[en:rpd:undead_mob|undead]] nature. ==== Stats ==== * **HP**: 25 (HT: 25) * **Defense Skill**: 9 * **Attack Skill**: 12 * **Damage**: 3-8 (see [[en:rpd:melee_combat|melee combat]] mechanics) * **Armor**: 5 DR (Defense Rating) * **EXP for Kill**: 5 * **Maximum Level**: 10 * **Undead**: Yes (immune to certain [[en:rpd:status_effects|status effects]]) ==== Abilities ==== * **Weapon Drop**: When defeated (outside [[en:rpd:necropolis_level|Necro levels]]), has a 20% chance to drop a random [[en:rpd:melee_weapon|melee weapon]], rarely upgraded. * **Undead Resistance**: Immune to [[en:rpd:fear|fear]], [[en:rpd:charm_spell|charm]], and [[en:rpd:sleep_buff|sleep]] effects * **Poison Immunity**: Immune to [[en:rpd:poison_buff|poison]] damage and status effects * **Corpse Explosion**: When killed, explodes dealing damage to nearby entities in 4 adjacent cells (horizontal and vertical directions, but not diagonal). The explosion damage is calculated as (skeleton's damage roll - target's [[en:rpd:defense|defense]] roll / 2). Never forget about this! Bone damage amounts to 3-8 (armor reduces the average value). Be especially careful when surrounded as they explode on death, potentially harming you. * **Sound Effect**: Plays a bone-cracking sound when defeated (Assets.SND_BONES) ==== Combat Tactics ==== Skeletons are aggressive [[en:rpd:melee_combat|melee]] enemies that will pursue the player relentlessly. They cannot be charmed or frightened, making them consistently dangerous throughout the dungeon. Their bony structure provides some physical damage resistance. ==== Occurrence ==== * **Primary Location**: Found throughout the [[en:rpd:prison_level|Prison Level]] (especially levels 7 and 8) and deeper dungeon levels * **Spawn Frequency**: Common in later dungeon levels (specifically levels 6-9 according to Bestiary.json) * **Secondary Location**: Small chance to appear in the [[en:rpd:sewers|Sewers]] * **Group Behavior**: Usually found alone or in small groups * **[[en:rpd:necropolis_level|Necropolis Level]] Exception**: In [[en:rpd:necropolis_level|Necropolis Level]], they do not drop weapons ==== Strategy ==== * Use [[en:rpd:ranged_weapons|ranged weapons]] or [[en:rpd:spells|spells]] to attack from a distance * Avoid letting them corner you in narrow passages * Be careful with fire-based attacks as they cause explosion (though this is not explicitly stated as fire vulnerability) * They're resistant to many [[en:rpd:status_effects|status effects]], requiring direct damage * Try to avoid being surrounded as they explode on death, potentially harming you ==== Special Notes ==== * Skeletons are [[en:rpd:undead_mob|undead]], which affects how certain items and spells interact with them * They're immune to various effects that work on living creatures * Defeating them contributes to the "Skeleton Slayed" [[en:rpd:badges|badge]] * They explode when killed, which can be dangerous to the player if standing too close * In [[en:rpd:necropolis_level|Necropolis Level]], they don't drop weapons, as this level has different rules ==== Code References ==== * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/actors/mobs/Skeleton.java|Skeleton.java]] - Primary implementation * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/actors/mobs/Skeleton.java#L16-L26|Skeleton.java#L16-L26]] - Stats and properties initialization * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/actors/mobs/Skeleton.java#L28-L32|Skeleton.java#L28-L32]] - Loot implementation (20% weapon drop chance, null in NecroBossLevel) * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/actors/mobs/Skeleton.java#L35-L54|Skeleton.java#L35-L54]] - Death explosion mechanics * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/nyrds/pixeldungeon/items/Treasury.java#L125-L130|Treasury.java#L125-L130]] - Treasury loot handling mechanism * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/nyrds/pixeldungeon/levels/NecroBossLevel.java|NecroBossLevel.java]] - Special handling for NecroBossLevel where skeletons don't drop weapons * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/nyrds/pixeldungeon/mechanics/NamedEntityKind.java|NamedEntityKind.java]] - Interface for entity identification * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/items/weapon/melee/MeleeWeapon.java|MeleeWeapon.java]] - Base class for weapons dropped by skeletons * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/actors/buffs/Buff.java|Buff.java]] - Base class for status effects that skeletons are immune to * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/res/values-ru/strings_all.xml#L1307-L1312|Skeleton strings (Russian)]] - Russian localization (Skeleton_Name, Skeleton_Desc, Skeleton_Killed, etc.) * **mr: namespace:** Check [[mr:skeleton_mob]] for machine-readable data ==== Configuration Files ==== * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/assets/levelsDesc/Bestiary.json|Bestiary.json]] - Level spawn configuration (prison levels 6-9, necro1 level) * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/assets/spritesDesc/Skeleton.json|Skeleton.json]] - Sprite configuration ==== String Resources ==== * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/res/values/strings_all.xml#L1321-L1326|Skeleton strings (English)]] - English names and descriptions * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/res/values-ru/strings_all.xml#L1307-L1312|Skeleton strings (Russian)]] - Russian localization (Скелет, Скелеты - одни из самых сильных врагов в подземелье) ==== Related ==== * [[en:rpd:undead_mob|Undead]] - Other undead enemies * [[en:rpd:prison_level|Prison Level]] - Primary location * [[en:rpd:zombie_mob|Zombie]] - Other undead enemy * [[en:rpd:undead_mobs|Undead Mobs]] - List of undead enemies * [[en:rpd:mobs|Mobs]] - All mobs in the game * [[en:rpd:skeleton_key_item|Skeleton Key]] - Item with similar name, but not related to the mob * [[en:rpd:treasury|Treasury]] - For information about dropped items * [[en:rpd:mechanics|Game Mechanics]] - General game mechanics * [[en:rpd:combat_mechanics|Combat]] - Combat mechanics * [[en:rpd:hero|Hero]] - Player character {{tag> rpd mobs undead prison skeleton skeleton_mob}}