====== Snipers Mark ====== {{ rpd:images:snipers_mark_buff.png|Snipers Mark }} ==== Description ==== **Snipers Mark** is a visual buff applied by the [[en:rpd:sniper_subclass|Sniper]] subclass when using ranged weapons. It serves as a visual indicator that the target has been marked by the Sniper's attack. ==== Stats ==== * **Duration**: 1.1x attack delay of the attacker * **Effect**: Visual indicator only (no mechanical effect on damage) ==== Effects ==== * Visually marks the enemy with an icon to indicate the debuff is active * Displays the remaining duration of the mark * Does not increase damage taken - purely a visual/flavor buff ==== Mechanism ==== * Applied when a Sniper successfully hits an enemy with a valid ranged weapon * Duration is calculated as 1.1 times the attacker's weapon attack delay * Implemented as a FlavourBuff, meaning it has no mechanical actions beyond displaying the icon * Code: `Buff.prolong(defender, SnipersMark.class, attacker.attackDelay() * 1.1f)` in HeroSubClass.java ==== Code References ==== * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/actors/buffs/SnipersMark.java|SnipersMark.java]] * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/actors/hero/HeroSubClass.java#L175|HeroSubClass.java#L175]] ==== See Also ==== * [[en:rpd:sniper_subclass|Sniper Subclass]] - The subclass that applies this buff * [[en:rpd:huntress_class|Huntress Class]] - Base class for the Sniper subclass {{tag> rpd buffs visual }}