====== Strength ====== **Strength** is one of the primary attributes of the [[en:rpd:hero|hero]] in Remixed Pixel Dungeon. It affects the hero's ability to wield heavy weapons and armor, as well as their overall physical capabilities. ==== Mechanics ==== * **Weapon Usage:** Determines the maximum [[en:rpd:weapon|weapon]] [[en:rpd:strength|strength]] requirement the hero can wield without penalties * **Armor Usage:** Determines the maximum [[en:rpd:armor|armor]] [[en:rpd:strength|strength]] requirement the hero can wear without penalties * **Carrying Capacity:** Affects the hero's ability to carry heavier items * **Physical Damage:** Contributes to the damage dealt with melee weapons ==== Starting Values by Class ==== Different hero classes have varying starting strength: * [[en:rpd:warrior_class|Warrior]]: 12 * [[en:rpd:mage_class|Mage]]: 8 * [[en:rpd:rogue_class|Rogue]]: 10 * [[en:rpd:elf_class|Elf]]: 10 * [[en:rpd:necromancer_class|Necromancer]]: 9 * [[en:rpd:gnoll_class|Gnoll]]: 13 * [[en:rpd:priest_class|Priest]]: 10 * [[en:rpd:doctor_class|Doctor]]: 9 ==== Increasing Strength ==== Ways to increase strength: * **[[en:rpd:potion_of_strength_item|Potion of Strength]]:** Permanently increases strength by 1 point when consumed (can be consumed multiple times) * **[[en:rpd:scroll_of_mind_vision_item|Scroll of Mind Vision]]** (rare effect): May provide temporary strength boost in some versions * **[[en:rpd:talents|Talents]]:** Some talents provide strength bonuses * **[[en:rpd:buffs|Buffs]]:** Temporary strength bonuses from various sources ==== Strength Requirements ==== Equipment has strength requirements: * **Weapons:** If the hero's strength is below the required amount, damage is reduced * **Armor:** If the hero's strength is below the required amount, armor effectiveness is reduced and [[en:rpd:encumbrance|encumbrance]] penalties apply * **Penalties:** Wearing equipment below strength requirement results in reduced accuracy, evasion, and damage output ==== Strength Calculations ==== How strength affects gameplay: * **Effective Strength:** Base strength + temporary bonuses from [[en:rpd:buffs|buffs]] and [[en:rpd:equipment|equipment]] * **Strength Delta:** Difference between effective strength and equipment requirement determines penalty severity * **Penalties:** For every point below the requirement, there's a 25% penalty to effectiveness ==== Equipment Strength Requirements ==== Standard strength requirements by equipment tier: * **[[en:rpd:weapon|Weapons]]:** * Light weapons: 3-8 strength * Medium weapons: 8-12 strength * Heavy weapons: 12+ strength * **[[en:rpd:armor|Armor]]:** * Cloth: 1 strength required * Leather: 6 strength required * Mail: 11 strength required * Scale: 16 strength required * Plate: 21 strength required ==== Related Mechanics ==== Strength interacts with other game systems: * **[[en:rpd:weapon|Weapon]]** effectiveness and damage calculation * **[[en:rpd:armor|Armor]]** effectiveness and penalty systems * **[[en:rpd:encumbrance|Encumbrance]]** calculation and movement penalties * **[[en:rpd:carrying_capacity|Carrying Capacity]]** and inventory management * **[[en:rpd:mechanics#lifting|Lifting]]** heavy objects in the dungeon ==== Strategy Tips ==== Using strength effectively: * **Early Game:** Use [[en:rpd:potion_of_strength_item|Potions of Strength]] early if starting with a low-strength class * **Equipment Choice:** Select weapons and armor with requirements you can meet * **Balancing:** Balance strength gain with other advancement priorities * **Planning:** Consider future strength when choosing equipment upgrades ==== Code References ==== * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/actors/hero/Hero.java#L158-L160|Hero.java#L158-L160]] - Strength attribute definition * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/items/Item.java#L123-L135|Item.java#L123-L135]] - Strength requirement implementation * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/items/weapon/Weapon.java#L92-L105|Weapon.java#L92-L105]] - Weapon strength mechanics * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/items/armor/Armor.java#L78-L85|Armor.java#L78-L85]] - Armor strength mechanics * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/items/potions/PotionOfStrength.java|PotionOfStrength.java]] - Strength-increasing potion implementation * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/res/values/strings_all.xml#L2521-L2523|Strength Strings]] - String resources for strength-related text * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/actors/hero/HeroClass.java#L15-L40|HeroClass.java#L15-L40]] - Base strength values by class ==== See Also ==== * [[en:rpd:hero|Hero]] - The main playable character * [[en:rpd:potion_of_strength_item|Potion of Strength]] - Item that permanently increases strength * [[en:rpd:weapon|Weapon]] - Equipment affected by strength requirements * [[en:rpd:armor|Armor]] - Equipment affected by strength requirements * [[en:rpd:attributes|Attributes]] - Other hero attributes * [[en:rpd:equipment|Equipment]] - General equipment information * [[en:rpd:stats|Stats]] - All hero statistics * [[en:rpd:encumbrance|Encumbrance]] - How strength affects movement {{tag> rpd stats strength attribute hero}}