====== Weapon Enchantments ====== {{ rpd:images:weapon_enchantments.png|Weapon Enchantments }} **Weapon Enchantments** are special magical properties that can be added to weapons in Remixed Dungeon. These enchantments provide additional effects on each successful attack, making them valuable for customizing your combat strategy. ==== Common Enchantments ==== * **[[en:rpd:fire_enchantment_enchantment|Fire]]**: Causes burning damage over time to enemies * Chance to ignite the enemy on hit * Damage scales with enchantment level * Particularly effective against undead enemies * **[[en:rpd:poison_enchantment_enchantment|Poison]]**: Poisons the enemy, causing damage over time * Inflicts poison damage each turn * Duration and damage increase with level * Particularly effective against high-health enemies * **[[en:rpd:shocking_enchantment_enchantment|Shocking]]**: Electric effect that damages adjacent enemies * Damages all adjacent creatures with electricity * Can chain between enemies * Effective against groups of enemies * **[[en:rpd:death_enchantment_enchantment|Death]]**: Instantly kills low-health enemies * Chance to instantly kill enemies below 25% health * Higher chance at higher enchantment levels * Most effective against weak minions * **[[en:rpd:luck_enchantment_enchantment|Lucky]]**: Increases damage consistency * Attacks deal closer to maximum damage more frequently * Makes damage more predictable * Particularly useful for weapons with high variance * **[[en:rpd:paralysis_enchantment_enchantment|Paralysis]]**: Temporarily paralyzes the enemy * Chance to paralyze the target * Removes enemy's turn for a period * Can be crucial in difficult fights ==== Uncommon Enchantments ==== * **[[en:rpd:chilling_enchantment_enchantment|Chilling]]**: Slows enemy movement and attacks * Reduces enemy speed and accuracy * Makes it easier to avoid difficult enemies * Provides tactical advantages * **[[en:rpd:horror_enchantment_enchantment|Horror]]**: Causes enemy to flee in fear * Terrorizes the enemy, making it run away * Allows time for healing or escape * May cause enemies to flee to other areas of level * **[[en:rpd:instability_enchantment_enchantment|Instability]]**: Randomly applies various effects * Randomly applies different enchantment effects each hit * Unpredictable but potentially very powerful * High risk, high reward enchantment ==== Rare Enchantments ==== * **[[en:rpd:leech_enchantment_enchantment|Leech]]**: Absorbs health from the enemy * Heals the wielder for a portion of damage dealt * Provides sustainable healing in long fights * Particularly valuable for solo dungeon runs * **[[en:rpd:piercing_enchantment_enchantment|Piercing]]**: Attacks pass through enemies * Damage affects multiple enemies in a line * Particularly effective against groups * Allows for chain attacks * **[[en:rpd:slow_enchantment_enchantment|Slow]]**: Reduces enemy speed * Slows enemy movement and attack speed * Provides combat advantage * Synergizes well with other control effects ==== Obtaining Enchantments ==== * **[[en:rpd:scroll_of_enchantment_item|Scroll of Enchantment]]**: Primary method to add enchantments * Can be found throughout dungeon levels * Available in shops for purchase * Higher chance for better enchantments at higher levels * Cursed when used on already-enchanted weapons * **[[en:rpd:scroll_of_upgrade_item|Scrolls of Upgrade]]**: May improve existing enchantment * Higher upgrade levels may enhance enchantment effect * Maximum enhancement possible with multiple upgrades * Risk of losing enchantment when upgrading cursed weapons * **Starting Equipment**: Some hero classes start with enchanted weapons * [[en:rpd:warrior_class|Warrior]] starts with [[en:rpd:sword_item|Worn Short Sword]] that may be enchanted * [[en:rpd:hero_subclasses|Subclasses]] may have special starting enchantments * Special class synergies with certain enchantments ==== Strategy and Usage ==== * **Class Synergy**: Choose enchantments that work well with your [[en:rpd:hero_class|hero class]] * [[en:rpd:warrior_class|Warrior]] benefits from consistent damage enchantments * [[en:rpd:mage_class|Mage]] benefits from area and control enchantments * [[en:rpd:rogue_class|Rogue]] benefits from high-damage burst enchantments * **Enemy Type**: Consider enemy resistances and weaknesses * Fire enchantments are less effective against fire-resistant enemies * Poison enchantments can be resisted by poison-resistant enemies * Some bosses are particularly vulnerable to specific enchantments * **Combat Style**: Match enchantments to your preferred combat approach * Control-based builds work well with paralysis and horror * Sustainable builds benefit from leech enchantments * Aggressive builds excel with consistent damage enchantments ==== Technical Details ==== * Enchantment system: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/items/weapon/enchantments/Enchantment.java|Enchantment base class]] * All enchantments: [[https://github.com/NYRDS/remixed-dungeon/tree/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/items/weapon/enchantments|Weapon Enchantments package]] * Enchantment application: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/items/weapon/Weapon.java#L150-L180|Enchantment application in Weapon class]] * Scroll implementation: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/items/scrolls/ScrollOfEnchantment.java|ScrollOfEnchantment.java]] * Russian strings: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/res/values-ru/strings_all.xml#L1800-L1900|Enchantment strings]] ==== See Also ==== * [[en:rpd:weapon_item|Weapons]] - General weapon information * [[en:rpd:enchantments|Enchantments]] - Other enchanted items * [[en:rpd:scroll_of_enchantment_item|Scroll of Enchantment]] - Item to add enchantments * [[en:rpd:scroll_of_upgrade_item|Scrolls of Upgrade]] - Item to improve weapons * [[en:rpd:equipment_mechanic|Equipment]] - General equipment mechanics * [[en:rpd:combat_mechanics|Combat]] - How combat works * [[en:rpd:items|Items]] - All items in the game {{tag> rpd items weapons enchantments equipment }}