====== Weapons ====== {{ rpd:images:weapons_illustration.png|Weapons }} **Weapons** are items that increase the hero's damage output in combat. Each weapon has a damage range and speed of attack, with some having special properties or requiring specific strength to wield effectively. ==== Weapon Properties ==== * **Damage**: Range of damage dealt per successful hit * **Speed**: Time required between attacks * **Strength Requirement**: Minimum strength needed to wield effectively * **Tier**: Level of quality (higher is generally better) * **Durability**: How much use the weapon can take before breaking * **Enchantments**: Special magical properties that enhance performance ==== Weapon Tiers ==== * **Tier 1**: [[en:rpd:short_sword_item|Short Sword]] - Basic weapon with balanced stats * **Tier 2**: [[en:rpd:battle_axe_item|Battle Axe]] - Higher damage than Tier 1 * **Tier 3**: [[en:rpd:spear_item|Spear]] - Reach weapon with moderate damage * **Tier 4**: [[en:rpd:war_hammer_item|War Hammer]] - High damage but slow * **Tier 5**: [[en:rpd:long_sword_item|Long Sword]] - High damage balanced weapon * **Tier 6**: [[en:rpd:gauntlets_item|Gauntlets]] - Fast attacks with moderate damage ==== Weapon Types ==== * **Swords**: Balanced weapons with good damage and speed * [[en:rpd:short_sword_item|Short Sword]], [[en:rpd:long_sword_item|Long Sword]], [[en:rpd:scimitar_item|Scimitar]], [[en:rpd:assassins_blade_item|Assassin's Blade]] * **Axes**: Heavy damage weapons with slower attack speed * [[en:rpd:battle_axe_item|Battle Axe]] * **Maces**: Moderate damage with special properties * [[en:rpd:quarterstaff_item|Quarterstaff]], [[en:rpd:mace_item|Mace]], [[en:rpd:war_hammer_item|War Hammer]] * **Daggers**: Fast attacks with lower damage * [[en:rpd:dagger_item|Dagger]], [[en:rpd:knife_item|Knife]], [[en:rpd:shiv_item|Shiv]] * **Spears**: Reach weapons that attack at a distance * [[en:rpd:spear_item|Spear]], [[en:rpd:glaive_item|Glaive]], [[en:rpd:halberd_item|Halberd]] * **Ranged**: Weapons designed for distance combat * [[en:rpd:wooden_bow_item|Wooden Bow]], [[en:rpd:crossbow_item|Crossbow]], [[en:rpd:shuriken_item|Shuriken]] * **Special**: Unique weapons with special properties * [[en:rpd:gauntlets_item|Gauntlets]], [[en:rpd:greatshield_item|Greatshield]] ==== Weapon Enchantments ==== Weapons can be enchanted with special properties that provide additional effects: * **[[en:rpd:fire_enchantment|Fire]]**: Chance to burn the enemy * **[[en:rpd:poison_buff_enchantment|Poison]]**: Chance to poison the enemy * **[[en:rpd:shocking_enchantment|Shocking]]**: Chance to damage adjacent enemies * **[[en:rpd:instability_enchantment|Instability]]**: Random effect on each attack * **[[en:rpd:luck_enchantment|Lucky]]**: Attacks deal maximum damage more often * **[[en:rpd:sacrifice_enchantment|Sacrifice]]**: Deal damage to yourself to damage enemy more * **[[en:rpd:blocking_enchantment|Blocking]]**: Chance to reduce damage when attacking * **[[en:rpd:chilling_enchantment|Chilling]]**: Chance to slow the enemy * **[[en:rpd:horror_enchantment|Horror]]**: Chance to terrorize the enemy * **[[en:rpd:light_enchantment|Light]]**: Increases accuracy * **[[en:rpd:luck_enchantment|Lucky]]**: Increases critical hit chance * **[[en:rpd:paralysis_buff_enchantment|Paralysis]]**: Chance to paralyze the enemy ==== Weapon Upgrading ==== * **Scroll of Upgrade**: Primary method to improve weapons * **Enhanced Damage**: Each upgrade level adds +1 to damage range * **Durability**: Upgraded weapons may have increased durability * **Enchantment Level**: Upgrades may enhance enchantment effects * **Limitations**: Maximum upgrade levels exist * **Curses**: Cursed weapons become more dangerous when upgraded ==== Ranged Weapons ==== * **Bows**: Require arrows as ammunition * [[en:rpd:wooden_bow_item|Wooden Bow]], [[en:rpd:elven_bow_item|Elven Bow]], [[en:rpd:composite_bow_item|Composite Bow]] * **Crossbows**: More powerful but slower than bows * [[en:rpd:crossbow_item|Crossbow]], [[en:rpd:composite_crossbow_item|Composite Crossbow]] * **Throwing Weapons**: Single-use ranged weapons * [[en:rpd:shuriken_item|Shuriken]], [[en:rpd:javelin_item|Javelin]], [[en:rpd:boomerang_item|Boomerang]] ==== Weapon Statistics ==== * **Attack Speed**: How quickly the weapon attacks * **Damage Range**: Minimum to maximum damage potential * **Strength Scale**: How the weapon scales with hero strength * **Durability**: How long the weapon will last with use * **Accuracy**: How likely the weapon is to hit its target ==== Weapon Comparisons ==== * **Fast vs. Slow**: Fast weapons hit more often but may deal less damage per hit * **High vs. Low Damage**: Higher damage means more effective killing but potentially slower * **Reach vs. Non-Reach**: Reach weapons can attack enemies from a distance * **Strength Requirements**: Higher tier weapons often require more strength to use effectively * **Special Effects**: Enchantments and special properties can make lower-tier weapons viable ==== Weapon Strategy ==== * **Early Game**: Use available weapons effectively while looking for upgrades * **Mid Game**: Focus on improving your current weapon or finding better options * **Late Game**: Weapon choice becomes more about specialization and character build * **Enchantments**: Consider enchantments that complement your build or playstyle * **Class Synergy**: Choose weapons that work well with your character's class abilities ==== Technical Details ==== * Base Weapon class: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/items/weapon/Weapon.java|Weapon.java]] * Weapon implementations: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/items/weapon/Weapon.java#L50-L200|Weapon Classes]] * Weapon enchantments: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/items/weapon/enchantments/Enchantment.java|Enchantment System]] * Melee weapons: [[https://github.com/NYRDS/remixed-dungeon/tree/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/items/weapon/melee|Melee Weapons]] * Ranged weapons: [[https://github.com/NYRDS/remixed-dungeon/tree/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/items/weapon/missiles|Ranged Weapons]] ==== See Also ==== * [[en:rpd:equipment_mechanic|Equipment]] - All equipment types * [[en:rpd:armor|Armor]] - Protective equipment * [[en:rpd:enchantments|Weapon Enchantments]] - Special weapon properties * [[en:rpd:ranged_weapons|Ranged Weapons]] - Distance combat equipment * [[en:rpd:combat|Combat]] - How weapons work in combat * [[en:rpd:items|Items]] - General item information {{tag> rpd items weapons melee ranged }}