====== Combo Buff - Code References ====== {{ rpd:images:combo_buff.png|Combo Buff }} ===== Java Classes ===== * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/actors/buffs/Combo.java|Combo.java]] ===== JSON Configuration ===== This entity is implemented in Java, no JSON configuration exists ===== String Resources ===== Combo The next attack will be a combo attack. %d hit combo! 7-hit combo ===== Lua Scripts ===== This entity is implemented in Java, no Lua script exists ===== Behavior ===== * Applied to Gladiator subclass when using melee weapons * Tracks consecutive hits (count variable) * At 3+ hits, deals bonus damage: (damage * (count - 2) / 5f) * Badge validation for 7-hit combo mastery * Buff duration decreases with higher combo count (1.41f - count / 10f) * Resets when attack misses or different action is taken ===== Related mr Entities ===== * [[mr:gladiator_armor_item|Gladiator Armor]] - Armor related to Gladiator * [[mr:short_sword_item|Short Sword]] - Example melee weapon * [[mr:buffs|Buffs]] - Buff system category