====== Deferred Damage Buff - Code References ====== {{ rpd:images:deferred_damage_buff.png|Deferred Damage Buff }} ===== Entity Kind ===== Viscosity.DeferredDamage ===== Java Classes ===== * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/items/armor/glyphs/Viscosity.java#L64-L102|Viscosity.java]] - The nested class implementing the buff ===== Class Details ===== * **Parent Class**: Buff * **Package**: com.watabou.pixeldungeon.items.armor.glyphs.Viscosity * **Type**: Nested static class (DeferedDamage) * **Icon**: BuffIndicator.DEFERRED (ID 28) ===== Special Properties ===== * **Buff Type**: Negative buff (debuff) * **Applied by**: [[en:rpd:glyph_of_viscosity_item|Glyph of Viscosity]] on armor * **Effect**: Delays received damage over time (1 damage per turn instead of all at once) * **Damage Processing**: Deals 1 damage per tick until all deferred damage is dealt * **Death from Buff**: If target dies from deferred damage, death is attributed to the glyph ===== String Resources ===== Deferred Damage (%d) The pain has been turned into a slowing pain, lessening the damage taken at once. Damage left to receive %d %s killed you... ===== Lua Scripts ===== This entity is implemented in Java, no Lua script exists ===== JSON Configuration ===== This entity is implemented in Java, no JSON configuration exists ===== Related mr Entities ===== * [[mr:glyph_of_viscosity_item|Glyph of Viscosity (Item)]] * [[mr:buff|Buff (Base Class)]]