====== AI Behavior ====== ==== Description ==== AI Behavior refers to the artificial intelligence systems that control how non-player characters (NPCs) and monsters behave in Remixed Dungeon. ==== Common AI Types ==== * **[[rpd:wandering_ai|Wandering AI]]** - Enemies that move randomly around the dungeon * **[[rpd:hunting_ai|Hunting AI]]** - Enemies that actively pursue the player * **[[rpd:guard_ai|Guard AI]]** - Enemies that protect specific areas * **[[rpd:passive_ai|Passive AI]]** - Enemies that don't attack unless provoked * **[[rpd:predatory_ai|Predatory AI]]** - Enemies that hunt for prey ==== AI Mechanics ==== * **Detection** - How enemies notice the player (sight, sound, etc.) * **Movement Patterns** - How enemies navigate the dungeon * **Combat Tactics** - How enemies approach fighting * **Escape Behavior** - When and how enemies retreat ==== Factors Affecting AI ==== * **Distance to Player** - How far the enemy will search * **Visibility** - Lighting and stealth effects * **Health Status** - How the enemy behaves when injured * **Environmental Awareness** - Interaction with level objects ==== Player Interaction ==== * **Line of Sight** - Most enemies only notice the player if they can see them * **Noise** - Some actions create sound that attracts enemies * **Stealth** - Certain equipment or abilities can reduce detection chances * **Taunting** - Some items or abilities can manipulate enemy targeting ==== Exploiting AI ==== * **Kiting** - Moving to fight enemies one at a time * **Blocking** - Using doorways to fight enemies one at a time * **Distraction** - Using items to misdirect enemy attention * **Ambush Tactics** - Using stealth and positioning ==== See Also ==== * [[rpd:mobs|Mobs]] * [[rpd:stealth_mechanics|Stealth Mechanics]] * [[rpd:combat|Combat]] {{tag> rpd mechanics ai }}