====== Boomerang Item ====== {{ rpd:images:boomerang_item.png|Boomerang }} The **Boomerang** is a unique throwing weapon in Remixed Dungeon that returns to the player after being thrown, making it an effective reusable ranged weapon. ==== Item Overview ==== * **Type:** Throwing Weapon * **Rarity:** Uncommon * **Special Effect:** Returns to the player after throwing * **Damage:** 1-4 (1d4+0) * **Durability:** Infinite (returns after use) * **Speed:** 1.0x (standard attack speed) * **Accuracy:** Standard * **Price:** Not sold in shops ==== Special Mechanics ==== * **Return Mechanic:** After hitting an enemy or missing, the boomerang automatically returns to the player's inventory * **Reusable:** Unlike regular throwing weapons, the boomerang never runs out * **Range:** Can be thrown at any visible target within range * **Targeting:** Can be aimed at specific enemies * **Versatility:** Effective against multiple enemies in a row * **No Ammo Requirement:** Does not require ammunition to use ==== Strategy ==== * Use to engage enemies from a safe distance * Effective for attacking enemies behind obstacles * Good for testing enemy resistances without approaching * Can be used repeatedly without resource consumption * Useful for triggering traps from a safe distance * Allows for hit-and-run tactics * Good for softening enemies before melee engagement * Particularly effective against single targets ==== Obtaining ==== * Found as dungeon loot throughout various levels * Dropped by certain enemies that use them * May appear in special rooms or chests * Sometimes found in shops (though not common) * Can occasionally be purchased from vendors ==== Effect ==== When thrown at an enemy, the Boomerang strikes for 1-4 damage and then returns to the player's inventory, ready to be used again. This makes it a reliable ranged option that doesn't require ammunition or concern about running out of uses. According to the game's string resources: "This throwing weapon returns to the hands of a thrower after hitting a target or missing. Due to its special balanced design, the boomerang can be thrown slightly faster than other weapons of the same weight." ==== Code References ==== * **Java Implementation:** [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/items/weapon/missiles/Boomerang.java|Boomerang.java]] * **Missile Weapon Base:** [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/items/weapon/missiles/MissileWeapon.java|MissileWeapon.java]] * **String Resources (English):** [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/res/values/strings_all.xml#L2347-L2349|Boomerang_Name, Boomerang_Info, Boomerang_Gender]] * **String Resources (Russian):** [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/res/values-ru/strings_all.xml#L2308-L2310|Boomerang_Name, Boomerang_Info, Boomerang_Gender]] ==== Configuration Files ==== * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/assets/itemsDesc/MissileWeapons.json|MissileWeapons.json]] - Damage and properties configuration ==== Related Items ==== * [[rpd:missile_weapons|Missile Weapons]] - Other throwing weapons * [[rpd:shuriken_item|Shuriken]] - Other reusable throwing weapon * [[rpd:darts_item|Darts]] - Common throwing weapons * [[rpd:throwing_weapons|Throwing Weapons]] - Overview of throwing mechanics * [[rpd:ranged_combat|Ranged Combat]] - General ranged combat strategies * [[rpd:equipment|Equipment]] - All equipment types {{tag> rpd items weapons missile throwing boomerang}}