====== Buff Mechanics ====== ==== Description ==== Buff mechanics encompass the systems that manage temporary status effects, both beneficial (buffs) and harmful (debuffs) in Remixed Dungeon. ==== Buff Types ==== * **Buffs** - Positive status effects that enhance player abilities * **Debuffs** - Negative status effects that hinder player abilities * **Neutral Effects** - Status changes that aren't strictly positive or negative ==== Common Buffs ==== * **[[rpd:invisibility_buff|Invisibility]]** - Prevents enemy detection * **[[rpd:haste_buff|Haste]]** - Increases action speed * **[[rpd:regeneration_buff|Regeneration]]** - Heals over time * **[[rpd:shield_buff|Shield]]** - Provides damage reduction * **[[rpd:levitation_buff|Levitation]]** - Allows passage over traps ==== Common Debuffs ==== * **[[rpd:poison_buff|Poison]]** - Deals damage over time * **[[rpd:paralysis_buff|Paralysis]]** - Prevents all actions * **[[rpd:burning_buff|Burning]]** - Deals damage and destroys items * **[[rpd:blinding_buff|Blindness]]** - Reduces accuracy * **[[rpd:roots_buff|Roots]]** - Prevents movement ==== Buff Mechanics ==== * **Duration** - Most buffs have limited duration measured in turns * **Stacking** - Some buffs stack, others don't, some override * **Tick Rate** - Some buffs apply effects every certain number of turns * **Removal** - Some effects can be cleared early with specific items ==== Interaction ==== * **[[rpd:potion_of_purity_item|Potion of Purity]]** - Removes all harmful effects * **[[rpd:scroll_of_recharging_item|Scroll of Recharging]]** - Restores charge-based buffs * **[[rpd:opposing_effects|Opposing Effects]]** - Some buffs cancel each other out ==== Strategic Use ==== * **Timing** - Apply buffs before challenging encounters * **Synergy** - Combine multiple buffs for enhanced effects * **Countering** - Use appropriate items to remove harmful debuffs * **Duration Management** - Plan actions to maximize buff utility ==== Buff Maintenance ==== * **Duration Calculation** - Based on various factors including player level * **Extension** - Some items can extend active buff durations * **Reapplication** - Managing buff timing for continuous effects ==== See Also ==== * [[rpd:buffs|Buffs]] * [[rpd:debuffs|Debuffs]] * [[rpd:potions|Potions]] * [[rpd:spells|Spells]] {{tag> rpd mechanics buffs status }}