====== Class Armor and Special Abilities ====== Each playable class in Remixed Pixel Dungeon has a distinctive class armor with unique special abilities that can be used in combat. ==== Warrior Armor: Shield Barrage ==== The Warrior's class armor enables a special ability called **Shield Barrage** (previously "Body Armor" in some references): * **Ability**: Leap to a targeted location and create a shockwave that stuns all adjacent enemies * **Effect**: Allows the warrior to reposition in combat and disable multiple enemies briefly * **Strategy**: Useful for escaping dangerous situations or setting up advantageous positioning ==== Mage Armor: Mage's Intuition ==== The Mage's class armor ability provides enhanced spellcasting capabilities: * **Ability**: Various effects depending on the specific Mage subclass * **Effect**: May include teleportation or area effects to support spell usage * **Strategy**: Enhances the Mage's already powerful magical abilities ==== Rogue Armor: Deft Defense ==== The Rogue's class armor focuses on mobility and evasion: * **Ability**: Enhanced stealth and mobility options * **Effect**: Various rogue-specific abilities that complement stealth gameplay * **Strategy**: Supports the Rogue's hit-and-run combat style ==== Huntress Armor: Nature's Wrath ==== The Huntress's armor channels natural forces: * **Ability**: May include summoning or nature-based effects * **Effect**: Supports the Huntress's connection to nature and animals * **Strategy**: Can involve summoning creatures or nature-based attacks ==== Elf Armor: Arcane Defense ==== The Elf's armor combines magic and physical defense: * **Ability**: Various arcane-enhanced defensive measures * **Effect**: Reflects the Elf's magical nature and enhanced abilities * **Strategy**: Supports the Elf's ranged magical combat style ==== Necromancer Armor: Necrotic Field ==== The Necromancer's armor has unique necromantic properties: * **Ability**: Activate a necrotic field that spreads to enemies (Necrotism) * **Effect**: Creates a spreading death effect that can damage multiple enemies * **Strategy**: Supports the Necromancer's undead summoning and necromantic abilities * For more details, see [[rpd:necromancer_armor|Necromancer Armor]] ==== Gnoll Armor: Pack Mentality ==== The Gnoll's armor reflects their pack-based nature: * **Ability**: Various effects that may enhance summoned pets or pack tactics * **Effect**: Complements the Gnoll's animal companion abilities * **Strategy**: Supports the Gnoll's pet-based combat approach ==== Lich Robe ==== The Lich class has special undead-themed armor abilities: * **Ability**: Based on death magic and immunity to various status effects * **Effect**: Reflects the Lich's undead nature and magical power * **Strategy**: Supports the Lich's magical and necromantic strengths ==== Priest Vestments ==== The Priest's armor focuses on purification and healing: * **Ability**: Divine-themed abilities focused on protection and healing * **Effect**: Supports the Priest's healing and curse-removal capabilities * **Strategy**: Emphasizes protection and support in combat * For more details, see [[rpd:priest_armor|Priest Armor]] ==== Doctor Coat ==== The Doctor's armor reflects their expertise in harmful substances: * **Ability**: Disease or poison-based special effects * **Effect**: Supports the Doctor's toxic-based combat approach * **Strategy**: Enables the Doctor to control areas with toxic effects * For more details, see [[rpd:doctor_armor|Doctor Coat]] ==== Strategy Tips ==== * Class armor abilities typically require mana to use * Each armor ability is unique to its class and complements the class's playstyle * Class armor is automatically equipped when the corresponding subclass is selected * Higher-level class abilities can significantly impact combat outcomes ==== See Also ==== * [[rpd:playable_class|Playable Classes]] * [[rpd:spells|Spells]] * [[rpd:necromancy|Necromancy]] {{tag>:rpd}}