====== Combat ====== Combat is the core system in Remixed Dungeon for resolving conflicts between the player character and enemies. It involves turn-based tactical engagement using various weapons, abilities, and strategies. ==== Description ==== Combat in Remixed Dungeon is turn-based, meaning that after each action you take, nearly all creatures in the dungeon take an action as well. Understanding combat mechanics is crucial for survival and success in the dungeon. ==== Basic Mechanics ==== * **Turn-Based:** After each action, enemies also take actions * **Melee:** Close-range combat using weapons and shields * **Ranged:** Attacks from a distance using thrown weapons or other items * **Magical:** Combat using spells, wands, or other magical items ==== Damage Calculation ==== * **Accuracy:** Determines chance to hit an opponent * **Defense:** Reduces chance of being hit * **Damage:** Physical harm dealt by successful attacks * **Armor:** Reduces damage from successful hits * **Critical Hits:** Occasional attacks that deal extra damage ==== Combat Types ==== * **Melee Combat:** Requires direct contact with enemies * **Ranged Combat:** Attack from a distance * **Magical Combat:** Using spells, wands, and scrolls * **Environmental Combat:** Using terrain and dungeon features ==== Defensive Tactics ==== * **Kiting:** Attacking and moving to avoid retaliation * **Corridor Fighting:** Using narrow spaces to fight enemies one at a time * **Retreat:** Using scrolls or items to escape dangerous situations * **Blocking:** Using shields to reduce incoming damage ==== Offensive Tactics ==== * **Equipment:** Using the right weapons for the situation * **Positioning:** Controlling where the fight takes place * **Timing:** Knowing when to engage and when to wait * **Resource Management:** Using consumables effectively ==== Special Combat Situations ==== * **Multiple Enemies:** Fighting more than one enemy at a time * **Boss Fights:** Special mechanics for major enemies * **Traps:** Dealing with environmental hazards during combat * **Crowd Control:** Managing groups of weaker enemies ==== Related ==== * [[rpd:weapons|Weapons]] - Equipment for combat * [[rpd:armor|Armor]] - Defensive equipment * [[rpd:enemies|Enemies]] - Foes in the dungeon * [[rpd:bosses|Boss Enemies]] - Major combat encounters * [[rpd:buffs|Buffs and Debuffs]] - Temporary combat modifiers * [[rpd:tactical_movement|Tactical Movement]] - Positioning strategies