====== Combo Buff ====== {{ rpd:images:buff_Combo.png|Combo Buff }} ==== Description ==== The Combo buff increases damage based on consecutive attacks. This buff rewards players for maintaining attack chains without interruption, providing a damage bonus that scales with successful consecutive hits. ==== Effects ==== * Increases damage based on consecutive attacks * The damage bonus increases with each successful consecutive hit * The buff may reset if the character takes damage or stops attacking * Encourages continuous combat engagement for maximum benefit ==== Duration ==== * The duration of the Combo buff is tied to maintaining consecutive attacks * The buff typically resets when not attacking or when taking damage * The specific mechanics may vary depending on the source of the buff ==== Sources ==== * Certain weapons or abilities that reward consecutive attacks * Subclass abilities for classes that specialize in combo attacks * Various other game mechanics that reward sustained combat ==== Code Reference ==== * Implementation: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/actors/buffs/Combo.java|Combo.java]] ==== Related ==== * [[rpd:hero|Hero]] - The character affected by this buff * [[rpd:combat_mechanics|Combat Mechanics]] - Core combat system * [[rpd:attack|Attack]] - Related to consecutive attacks * [[rpd:subclasses|Subclasses]] - Some subclasses may benefit from combo mechanics {{tag> rpd buffs status_effects combat damage}}