====== Control Effects ====== {{ rpd:images:charm_buff.png|Control Effect }} Control effects are status effects or spells that limit the actions of a character (either ally or enemy) in some way. Common control effects include charm, root, stun, fear, and paralysis. ==== Types of Control Effects ==== * **[[rpd:charm_buff|Charm]]** - Makes an enemy fight for you temporarily * **[[rpd:roots_buff|Root]]** - Prevents movement for a number of turns * **[[rpd:stun_buff|Stun]]** - Prevents all actions for a number of turns * **[[rpd:fear_buff|Fear]]** - Makes an enemy flee from combat * **[[rpd:paralysis_buff|Paralysis]]** - Prevents all actions but not necessarily for a fixed duration * **[[rpd:vertigo_buff|Vertigo]]** - Causes disorientation, making targets attack randomly * **[[rpd:amok_buff|Amok]]** - Makes enemies attack randomly ==== Countering Control Effects ==== * **[[rpd:potion_of_purity_item|Potion of Purity]]** can remove many control effects * Some rings and armor provide resistance to various control effects * Some control effects have a chance to break naturally when the affected character takes damage ==== Strategy ==== Control effects are powerful in combat: * Use crowd control to manage multiple enemies effectively * Apply to powerful single enemies to neutralize them temporarily * Combine with damage-over-time effects for maximum effectiveness * Be aware of how long each control effect lasts ==== See Also ==== * [[rpd:buffs|Buffs]] * [[rpd:debuffs|Debuffs]] * [[rpd:spells|Spells]] * [[rpd:scrolls|Scrolls]] {{tag> rpd mechanics buffs debuffs }}