====== Damage Over Time ====== {{ rpd:images:burning_buff.png|Damage Over Time}} Damage over time (DoT) refers to effects that cause damage periodically for a set number of turns, without requiring an active action from the source of the damage. ==== Types of Damage Over Time Effects ==== * **[[rpd:burning_buff|Burning]]** - Fire damage that also destroys items * **[[rpd:poison_buff|Poison]]** - Damage based on percentage of current HP * **[[rpd:bleeding_buff|Bleeding]]** - Fixed damage per turn * **[[rpd:corruption|Corruption]]** - Gradually turns the target into an enemy * **[[rpd:drowsy_buff|Drowsy]]** - Eventually causes sleep effect ==== Sources of Damage Over Time ==== * **Attacks**: Some enemies have attacks that apply DoT effects * **Traps**: Fire traps, poison traps, and other environmental hazards * **Weapons**: Weapons with specific enchantments (like Fire, Poison, etc.) * **Spells**: Certain spells like Ignite or Corrupt * **Items**: Some items may apply DoT when equipped or used ==== Countering Damage Over Time ==== * **[[rpd:potion_of_purity_item|Potion of Purity]]** - Removes most DoT effects * **[[rpd:chalice_of_blood_item|Chalice of Blood]]** - For bleeding effects * **[[rpd:ring_of_elements|Ring of Elements]]** - Provides resistance to various DoT effects * **[[rpd:resistance_buff|Resistances]]** - Natural resistances can reduce or prevent DoT effects ==== Strategic Uses ==== * Apply DoT to enemies before other attacks to increase overall damage * Combine DoT with other effects (like roots) to maximize damage while the enemy can't escape * Use DoT on groups of enemies to affect multiple targets simultaneously * Consider DoT when deciding whether to engage in combat ==== See Also ==== * [[rpd:buffs|Buffs]] * [[rpd:debuffs|Debuffs]] * [[rpd:mechanics|Game Mechanics]] {{tag> rpd mechanics combat }}