====== Encounters ====== **Encounters** refer to interactions between the player character and various elements in the dungeon, including monsters, traps, items, and other game features. ==== Types of Encounters ==== ==== Hostile Encounters ==== * **Mobs** - Enemies that actively engage the player in combat * **Traps** - Hidden mechanisms that activate when stepped on or triggered * **Hostile NPCs** - Non-player characters that attack the player ==== Neutral Encounters ==== * **Passive Mobs** - Enemies that don't actively seek combat * **Utility Mobs** - Mobs that can be interacted with in special ways ==== Friendly Encounters ==== * **NPCs** - Non-player characters that offer services or information * **Ally Mobs** - Creatures that assist the player ==== Environmental Encounters ==== * **Level Objects** - Interactive features like fountains and altars * **Terrain Features** - Elements like water, grass, or lava that affect gameplay * **Stairs** - Access points between dungeon levels ==== Strategy ==== * Approach unknown encounters with caution * Prepare appropriate items before entering new areas * Understand different encounter types to make tactical decisions * Be ready for surprises in the dungeon ==== See Also ==== * [[rpd:mobs|Mobs]] * [[rpd:npcs|NPCs]] * [[rpd:traps|Traps]] * [[rpd:level_objects|Level Objects]] * [[rpd:combat_mechanics|Combat Mechanics]] {{tag> rpd mechanics encounters }}