====== Gladiator Subclass ====== {{ rpd:images:hero_WARRIOR_GLADIATOR.png|Gladiator Subclass }} The **Gladiator** is the Warrior's subclass in Remixed Dungeon. This mastery path focuses on sustained melee combat and building devastating attack combos. ==== Unlocking ==== The Gladiator subclass can be unlocked by using a [[rpd:tome_of_mastery|Tome of Mastery]] after defeating the second boss (Tengu). The Tome of Mastery is typically obtained by defeating the second boss (Tengu) in the dungeon. ==== Special Mechanics ==== A successful attack with a melee weapon allows the Gladiator to start a combo. After 2 successful consecutive hits (for a total of 3), each additional hit increases damage by an additional 20% (the damage bonus increases linearly with hit count). The combo is broken if a hit misses or if the Gladiator takes damage. * **Damage Bonus Formula**: (hit count - 2) / 5, meaning: * 3rd hit: 20% damage bonus * 4th hit: 40% damage bonus * 5th hit: 60% damage bonus * And so on... ==== Special Armor ==== Using an [[rpd:armor_kit|Armor Kit]] on any armor will transform it into the [[rpd:gladiator_armor|Gladiator Armor]], which is specifically designed for this subclass. This armor provides special abilities that synergize with the Gladiator's combat style. ==== Advantages ==== * Can build devastating combos with melee weapons * After 3 successful hits, damage increases by 20% per additional hit * Effective for sustained melee combat * Synergizes well with high-durability weapons that can withstand prolonged use ==== Disadvantages ==== * Requires consecutive hits to be effective * Combo is broken if a hit misses or if the Gladiator takes damage * Less effective against highly evasive enemies * Requires careful positioning to maintain combo streaks ==== Strategy ==== * Focus on melee weapons with good durability to maintain combo potential * Target enemies that are less likely to dodge your attacks * Use the combo system to take down powerful enemies efficiently * Consider using armor or items that prevent combo breakage * Position carefully to avoid taking damage that would break your combo ==== Content Verification ==== * Information source: Java Class com.watabou.pixeldungeon.actors.hero.HeroSubClass and com.watabou.pixeldungeon.actors.buffs.Combo * Stats verification: Extracted directly from HeroSubClass.GLADIATOR attackProc method and Combo class * Effect descriptions: Based on in-game mechanics and string resources * Source code: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/actors/hero/HeroSubClass.java#L154|HeroSubClass.java]] and [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/actors/buffs/Combo.java|Combo.java]] ==== Note about Page Naming ==== This page follows the current wiki convention for hero subclass pages using the `_subclass` suffix. If you arrived here from an old link, please note that hero subclass pages now use the format `subclass_name_subclass.txt` (e.g., `gladiator_subclass.txt`, `berserker_subclass.txt`) instead of just `subclass_name.txt`. ==== See Also ==== * [[rpd:warrior_class|Warrior Class]] * [[rpd:berserker_subclass|Berserker Subclass]] * [[rpd:hero_subclasses|Hero Subclasses]] * [[rpd:combo|Combo]] - The status effect that tracks consecutive hits * [[rpd:armor_kit|Armor Kit]] - Required to craft class armor * [[rpd:tome_of_mastery|Tome of Mastery]] - Required to unlock the subclass {{tag> rpd subclasses gladiator warrior}}