====== Health ====== **Health** (or Hit Points/HP) represents the amount of damage a character can take before dying. All characters start with a base of 20 HP which can be increased by finding a [[rpd:potion_of_might_item|Potion of Might]] or through other game mechanics. ==== Mechanics ==== * **Maximum HP**: The upper limit of health a character can have * **Current HP**: The amount of health currently remaining * **Restoration**: Health can be restored through various means: * [[rpd:potion_of_healing_item|Potion of Healing]] and similar potions * [[rpd:healing_spell|Healing Spell]] * [[rpd:ring_of_mending_item|Ring of Mending]] * [[rpd:wand_of_regrowth|Wand of Regrowth]] * [[rpd:herbalism|Herbalism]] (eating raw vegetables) ==== Effects on Low Health ==== * Movement speed is reduced when health is low * Critical health can cause hero to faint temporarily * If health reaches 0, the character dies ==== Related Pages ==== * [[rpd:potion_of_healing_item|Potion of Healing]] * [[rpd:potion_of_might_item|Potion of Might]] * [[rpd:healing_spell|Healing Spell]] * [[rpd:ring_of_mending_item|Ring of Mending]] * [[rpd:hunger|Hunger]] ==== Code Reference ==== * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/actors/Char.java|Char.java]] - Base character class with health mechanics {{tag> rpd mechanics stats}}