====== Hero Classes ====== {{ rpd:images:warrior_hero.png|Warrior }} **Hero Classes** determine the starting equipment, abilities, and special traits of your character in Remixed Dungeon. Each class has unique advantages and playstyles. ==== Warrior Class ==== {{ rpd:images:warrior_class.png|Warrior }} * **Starting Equipment**: Short sword, tin armor, Potion of Strength, Scroll of Identify * **Class Ability**: "Strength Bonus" - Starts with 1 extra strength point * **Special Traits**: * High survivability with an extra HP point * Good all-around fighter * Benefits from extra strength for weapon use * **Playstyle**: Balanced approach to combat, focuses on direct confrontation ==== Mage Class ==== {{ rpd:images:mage_class.png|Mage }} * **Starting Equipment**: Quarterstaff, cloth armor, Potion of Liquid Flame, Scroll of Upgrade * **Class Ability**: "Bonus Upgrade" - A random wand is upgraded by +3 * **Special Traits**: * Powerful wands and magical abilities * Enhanced wand effectiveness * Can identify wands by use * **Playstyle**: Ranged magical combat, leveraging powerful artifacts ==== Rogue Class ==== {{ rpd:images:rogue_class.png|Rogue }} * **Starting Equipment**: Dagger, leather armor, Cloak of Shadows, Potion of Mind Vision, Scroll of Identify * **Class Ability**: "Camouflage" - Gradually becomes invisible in tall grass * **Special Traits**: * Advanced detection of traps and secrets * High evasion * Bonus to food duration * **Playstyle**: Stealth-based gameplay, exploration, and trap avoidance ==== Huntress Class ==== {{ rpd:images:huntress_class.png|Huntress }} * **Starting Equipment**: Short sword, studded armor, 3 Javelins, Potion of Mind Vision, Scroll of Identify * **Class Ability**: "Natural Hunter" - Ranged weapons don't require ammunition * **Special Traits**: * Bonus damage with ranged weapons * Can throw weapons without consuming them * Better accuracy with thrown weapons * **Playstyle**: Ranged combat with focus on throwing weapons ==== Hero Progression ==== * **Level Advancement**: Gain experience from defeating enemies and exploring * **Attribute Points**: Increase in health, damage, and defense with each level * **Equipment Focus**: Classes tend to specialize in particular equipment types * **Talent Acquisition**: Gain new abilities and improvements over time ==== Class Advantages ==== * **Warrior**: High defense and durability, good starting equipment * **Mage**: Powerful magical items, bonus to wands * **Rogue**: Stealth and detection abilities, avoids traps * **Huntress**: Extended ranged combat options without ammunition needs ==== Class Challenges ==== * **Warrior**: Limited magical options and resources * **Mage**: Fragile, requires careful resource management * **Rogue**: Lower raw combat power than other classes * **Huntress**: Specialized gameplay may limit flexibility ==== Equipment Synergy ==== * **Warrior**: Benefits from high-damage weapons and good armor * **Mage**: Should focus on wands and magic-boosting equipment * **Rogue**: Benefits from stealth and utility items * **Huntress**: Should prioritize thrown and ranged weapons ==== Subclass System ==== * **Unlocking**: After defeating the second boss, players can choose a subclass * **Specialization**: Each class has two mastery paths * **Progression**: Subclasses add advanced abilities to base classes * **Strategy**: Choice affects long-term gameplay approach ==== Warrior Subclasses ==== * **Gladiator**: Melee combat specialist with weapon and shield techniques * **Berserker**: High-damage melee fighter but takes more damage when low on health ==== Mage Subclasses ==== * **Battlemage**: Combines melee combat with magical effects * **Warlock**: Specializes in debuffs and health drain ==== Rogue Subclasses ==== * **Assassin**: Master of stealth and critical hits * **Freerunner**: Enhanced mobility and poison resistance ==== Huntress Subclasses ==== * **Sniper**: Master of ranged combat with special abilities * **Warden**: Enhanced nature-based abilities and plant interactions ==== Class Selection Tips ==== * **New Players**: Warrior is generally the most forgiving for beginners * **Advanced Players**: Each class offers unique challenges and strategies * **Playstyle Match**: Choose based on preferred gameplay approach * **Experimentation**: Try different classes to find your preference * **Long-term**: Consider how classes develop through multiple playthroughs ==== Technical Details ==== * Hero class system: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/actors/hero/HeroClass.java|HeroClass.java]] * Class implementations: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/actors/hero/HeroClass.java#L25-L100|Class Definitions]] * Starting equipment: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/actors/hero/Hero.java#L50-L150|Hero Initialization]] * Class abilities: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/actors/hero/Hero.java#L150-L300|Hero Abilities]] ==== See Also ==== * [[rpd:subclasses|Subclasses]] - Advanced class specializations * [[rpd:combat_mechanic|Combat]] - How classes affect combat * [[rpd:items|Items]] - Equipment appropriate for each class * [[rpd:equipment_mechanic|Equipment]] - Gear recommendations by class * [[rpd:talents|Talents]] - Advanced ability system * [[rpd:warrior_class|Warrior]] - Warrior class details * [[rpd:mage_class|Mage]] - Mage class details * [[rpd:rogue_class|Rogue]] - Rogue class details * [[rpd:huntress_class|Huntress]] - Huntress class details {{tag> rpd classes hero }}