====== Ignite ====== {{ rpd:images:ignite_spell_icon.png|Ignite Spell Icon }} **Ignite** is a spell in Remixed Pixel Dungeon (Elemental Affinity). ==== Description ==== Ignite sets a targeted cell on fire, creating a fire blob that spreads and damages any character that enters it. ==== Stats ==== * **Magic Affinity:** Elemental * **Targeting:** Cell * **Level:** 2 * **Mana Cost:** 2 * **Special Effects:** creates fire ==== Usage ==== The Ignite spell can be used for: * Primary effect of the spell * Strategic applications in combat * Utility purposes based on its mechanics ==== Classes ==== Classes that can use this spell include: * Classes with Elemental affinity (e.g., [[rpd:spell_affinities|Elemental class]]) * Other classes that gain access through special means ==== Strategy ==== How to effectively use the Ignite spell: * Best situations to use the spell * Synergies with other abilities * Timing considerations ==== Data Validation ==== This information is extracted directly from the game code and validated against the source implementation. The details are accurate as of the referenced source files and provide reliable information about the spell mechanics. ==== Content Verification ==== * Information source: Java Class in Remixed Dungeon codebase * Stats verified: Yes, extracted directly from spell class properties * Effect descriptions: Generated from code analysis and string resources * Last updated: 2025-12-07 based on Ignite.java ==== Source Code ==== This page content is based on the Java Class: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/nyrds/pixeldungeon/mechanics/spells/Ignite.java|Ignite]] ==== See Also ==== * [[rpd:spells|Spells]] * [[rpd:mechanics|Game Mechanics]] * [[rpd:spell_affinities|Elemental Affinity]] {{tag> rpd spells elemental }}