====== Invisibility ====== {{ rpd:images:invisibility_icon.png|Invisibility }} **Invisibility** is a beneficial status effect in Remixed Dungeon that makes the affected character undetectable to most enemies. ==== Effect Description ==== * **Type:** Beneficial Status Effect (Buff) * **Effect:** Makes the character invisible to enemies * **Duration:** Limited time period * **Action:** Ends when performing hostile actions ==== How to Obtain ==== * From certain potions (e.g., [[rpd:potion_of_invisibility|Potion of Invisibility]]) * From specific equipment with invisibility properties * From class abilities or spells * From special items in the environment ==== Mechanics ==== * Enemies cannot see or target the invisible character * Attacking or using ranged weapons ends invisibility * Throwing items ends invisibility * Moving does not end invisibility, allowing safe repositioning * Some special enemies may still detect invisible characters ==== Strategy ==== * Use to bypass groups of dangerous enemies * Apply before engaging tough enemies to gain tactical advantage * Useful for escaping dangerous situations * Prime time to explore unknown areas safely * Combine with stealth-based classes for maximum effect ==== Counters ===== * Some enemies (like Ghouls or Wraiths) may detect invisible characters * Trap detection may be affected while invisible * Certain mechanics may still affect invisible characters ==== Code Reference ==== * Java Class: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/buffs/Invisibility.java|Invisibility.java]] * Source Code Location: RemixedDungeon/src/main/java/com/watabou/pixeldungeon/buffs/Invisibility.java ==== See Also ==== * [[rpd:status_effects|Status Effects]] - Other status changes * [[rpd:potion_of_invisibility|Potion of Invisibility]] - Source of invisibility * [[rpd:mechanics|Game Mechanics]] - Other core systems {{tag> rpd mechanics status_effects buffs}}