====== Mechanical Enemies Mob ====== In Remixed Dungeon, mechanical enemies are special types of enemies that behave differently from organic enemies. These enemies often have special resistances and immunities that make them unique to fight. ==== List of Mechanical Enemies ==== * [[rpd:dm300_mob|DM-300]] - The first major mechanical boss found in the Goo level * [[rpd:war_hammer|War Hammer]] - A mechanical boss in the Prison level * [[rpd:ice_guardian_mob|Ice Guardian]] - A mechanical enemy in the Caves level * [[rpd:golden_statue|Golden Statue]] - Mechanical statues that appear throughout the dungeon ==== Common Characteristics ==== * **Poison Immunity**: Mechanical enemies are typically immune to poison effects * **Bleeding Immunity**: Immune to bleeding damage * **Cripple Immunity**: Immune to cripple effects * **Frost Resistance**: Usually resistant to frost effects * **Piercing Resistance**: Some mechanical enemies have reduced damage from piercing attacks * **Healing Immunity**: Abilities that heal enemies will not affect mechanical enemies ==== Tactics ==== * Use physical attacks that don't rely on status effects * Avoid using poison-based weapons or spells against them * Focus on direct damage rather than DoT (Damage over Time) effects * Some mechanical enemies may have special weaknesses to specific damage types ===== Code References ===== * **Mechanical Enemies Implementation**: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/actors/mobs/Mob.java|Mob.java]] - Base class with immunities * **DM-300**: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/actors/mobs/DM300.java|DM300.java]] * **Golden Statue**: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/actors/mobs/GoldenStatue.java|GoldenStatue.java]] {{tag> rpd enemies mechanical tactics mob}}