====== Melee Combat ====== **Melee Combat** is direct, close-range fighting between characters. It occurs when a character attacks an adjacent enemy (or vice versa) using a melee weapon or bare fists. ==== Mechanics ==== * **Attack Skill**: Determines the chance of hitting an opponent * **Defense Skill**: Determines the chance of evading an attack * **Damage**: Calculated based on weapon damage and character strength * **Critical Hits**: Random chance to deal maximum weapon damage with double effectiveness ==== Factors Affecting Combat ==== * [[rpd:strength_attribute|Strength]] - Required to use weapons effectively * [[rpd:weapon_enchantments|Weapon Enchantments]] - Special effects that can trigger on hit * [[rpd:armor_glyphs|Armor Glyphs]] - Special effects that can trigger on being hit * [[rpd:accuracy|Accuracy]] and [[rpd:evasion|Evasion]] - Affects hit/evade chances * [[rpd:weapon|Weapon]] tier and quality - Affects damage range * [[rpd:armor|Armor]] tier and quality - Affects damage reduction ==== Special Effects ==== * [[rpd:bleeding_buff|Bleeding]] - Continuous damage over time * [[rpd:poison_buff|Poison]] - Continuous damage over time * [[rpd:paralysis_buff|Paralysis]] - Prevents action * [[rpd:chill|Chill]] - Reduces speed * [[rpd:weakness|Weakness]] - Reduces damage dealt ==== Related Pages ==== * [[rpd:ranged_combat|Ranged Combat]] * [[rpd:accuracy|Accuracy]] * [[rpd:evasion|Evasion]] * [[rpd:strength_attribute|Strength]] * [[rpd:weapon|Weapons]] * [[rpd:armor|Armor]] * [[rpd:weapon_enchantments|Weapon Enchantments]] * [[rpd:armor_glyphs|Armor Glyphs]] ==== Code Reference ==== * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/actors/Char.java|Char.java]] - Combat calculation methods {{tag> rpd mechanics combat}}