====== Mob ====== In Remixed Dungeon, a **Mob** (mobile entity) is a living character that is not the player's hero. This includes enemies, friendly creatures, and NPCs that move around the dungeon. ==== Description ==== Mobs are the various creatures that populate the dungeon levels. They range from weak rats and flies to powerful bosses like the King of Dwarves and Yog-Dzewa. Each mob has specific stats, abilities, and behaviors. ==== Basic Stats ==== * **HP (Hit Points)**: Amount of damage the mob can take before dying * **Attack Skill**: Chance to hit the target (affects accuracy) * **Defense Skill**: Chance to dodge attacks * **Damage**: Amount of damage the mob deals per successful hit * **Speed**: Movement and action frequency relative to the hero * **EXP**: Experience points granted when killed * **Level**: Affects the mob's stats and how much the hero benefits from killing it ==== Common Mobs ==== * [[rpd:rat_mob|Rat]] - The weakest dungeon inhabitant * [[rpd:goblin_mob|Goblin]] - Aggressive and fast * [[rpd:gnoll_mob|Gnoll]] - Uses ranged attacks * [[rpd:crab_mob|Crab]] - High defense and damage * [[rpd:bat_mob|Bat]] - Fast, flying creature * [[rpd:elemental_mob|Elementals]] - Fire, ice, air, and earth variants ==== Notable Mobs ==== * [[rpd:goo_mob|Goo]] - Unique boss with special mechanics * [[rpd:tengu_mob|Tengu]] - Ranged attacker with special abilities * [[rpd:dm300_mob|DM-300]] - Mechanical boss with multiple phases * [[rpd:king_mob|King of Dwarves]] - Powerful boss with summoned minions * [[rpd:yog_mob|Yog-Dzewa]] - Final boss of the dungeon ==== AI and Behavior ==== Mobs have different AI patterns that determine how they behave: * **Wandering**: Moves randomly until it detects the hero * **Hunting**: Actively seeks out and pursues the hero * **Guarding**: Stays in a fixed position or area * **Passive**: Won't attack unless provoked ==== Drops ==== Mobs can drop various items when defeated: * Gold coins (most common) * Potions (health, strength, etc.) * Scrolls (identify, magic mapping, etc.) * Equipment (weapons, armor, rings) * Special items (keys, quest items) * Seeds and food in appropriate levels ==== Special Mechanics ==== * **Pet System**: Some mobs can be turned into pets by certain abilities * **Boss Mechanics**: Boss mobs have special abilities and tactics * **Level-Specific Mobs**: Some mobs only appear on specific level types ==== Related Pages ==== * [[rpd:mobs|Mobs]] - General information about mobs * [[rpd:npc|NPCs]] - Non-player characters * [[rpd:hero|Hero]] - The player character * [[rpd:enemies|Enemies]] - Hostile creatures * [[rpd:ai|AI]] - Artificial intelligence in the game {{tag> rpd mobs}}