====== Mob Speeds ====== ==== Description ==== Mob speeds determine how quickly various enemies move and act in comparison to the player character. ==== Standard Speed ==== * **Normal Speed** - Most mobs and the player move at 1× speed * **Turn-Based Movement** - Each move action takes the same amount of game time ==== Fast Mobs ==== * **[[rpd:shadow_mob|Shadow]]** - Moves at 2× normal speed * **[[rpd:rat_mob|Rat]]** - Slightly faster than average * **[[rpd:gnoll_scout_mob|Gnoll Scout]]** - Fast melee attacker ==== Slow Mobs ==== * **[[rpd:golem_mob|Golem]]** - Moves slower than average * [[rpd:stone_guardian_mob|Stone Guardian]] - Very slow movement * [[rpd:dm300_mob|DM-300]] - Deliberately slow but powerful ==== Speed Mechanics ==== * **Action Economy** - Faster mobs get more actions in a given time period * **Escape Difficulty** - Fast mobs are harder to kite or escape from * **Combat Pacing** - Changes the rhythm of combat encounters * **Tactical Considerations** - Affects which enemies to prioritize ==== Strategy ==== * **Kiting** - Only effective against mobs slower than you * **Positioning** - Critical against fast enemies to avoid being surrounded * **Resource Management** - Fast enemies require more resources to defeat * **Retreat Planning** - Consider escape routes when fighting fast enemies * **Speed Items** - Using speed-enhancing items can help against fast mobs ==== Effects on Speed ==== * **[[rpd:slow_buff|Slow]]** - Reduces movement and action speed * **[[rpd:chill_buff|Chill]]** - Reduces speed (less severe than slow) * **[[rpd:elements#speed|Elemental Effects]]** - Some elements affect speed * **Buffs and Debuffs** - Various status effects can modify speed ==== See Also ==== * [[rpd:shadow_mob|Shadow]] * [[rpd:combat|Combat]] * [[rpd:buffs|Buffs]] {{tag> rpd mechanics mobs }}