====== RaiseDead ====== {{ rpd:images:raise_dead_spell_icon.png|RaiseDead Spell Icon }} **RaiseDead** is a spell in Remixed Pixel Dungeon (Necromancy Affinity). ==== Description ==== Attempt to raise the latest (Ritual requires quite a fresh material) slain creature. When using this dark art, remember: almost any creature can be raised, but not everyone\'s will is easy to bend. ==== Stats ==== * **Magic Affinity:** Necromancy * **Targeting:** none * **Level:** 4 * **Mana Cost:** 15 ==== Usage ==== The RaiseDead spell can be used for: * Primary effect of the spell * Strategic applications in combat * Utility purposes based on its mechanics ==== Classes ==== Classes that can use this spell include: * Classes with Necromancy affinity (e.g., [[rpd:necromancy|Necromancy class]]) * Other classes that gain access through special means ==== Strategy ==== How to effectively use the RaiseDead spell: * Best situations to use the spell * Synergies with other abilities * Timing considerations ==== Data Validation ==== This information is extracted directly from the game code and validated against the source implementation. The details are accurate as of the referenced source files and provide reliable information about the spell mechanics. ==== Content Verification ==== * Information source: Lua Script in Remixed Dungeon codebase * Stats verified: Yes, extracted directly from spell class properties * Effect descriptions: Generated from code analysis and string resources * Last updated: 2025-12-07 based on RaiseDead.lua ==== Source Code ==== This page content is based on the Lua Script: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/assets/scripts/spells/RaiseDead.lua|RaiseDead]] ==== See Also ==== * [[rpd:spells|Spells]] * [[rpd:mechanics|Game Mechanics]] * [[rpd:necromancy|Necromancy Affinity]] {{tag> rpd spells necromancy }}