====== Regeneration ====== {{ rpd:images:regeneration_icon.png|Regeneration }} **Regeneration** is a beneficial status effect in Remixed Dungeon that gradually restores health over time. ==== Effect Description ==== * **Type:** Beneficial Status Effect (Buff) * **Effect:** Gradually restores HP over time * **Duration:** Limited time period * **Stacking:** Does not stack with other healing effects in most cases ==== How to Obtain ==== * From certain potions (e.g., [[rpd:potion_of_healing|Potion of Healing]]) * From specific equipment with healing properties * From class abilities or spells * From environmental features in certain levels ==== Mechanics ==== * Restores a small amount of HP each turn * Effect is applied periodically over several turns * Does not function if the character takes damage that would otherwise prevent healing * More effective when combined with other healing methods ==== Strategy ==== * Use during safe periods to restore health without consuming potions * Particularly valuable during long dungeon runs * Can be combined with resting to maximize healing * Prioritize during combat to maintain health pool ==== Counters ===== * Damage over time effects (Poison, Bleeding) may reduce effectiveness * Dispel effects can remove regeneration ==== Code Reference ==== * Java Class: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/buffs/Regeneration.java|Regeneration.java]] * Source Code Location: RemixedDungeon/src/main/java/com/watabou/pixeldungeon/buffs/Regeneration.java ==== See Also ==== * [[rpd:status_effects|Status Effects]] - Other status changes * [[rpd:potion_of_healing|Potion of Healing]] - Source of regeneration * [[rpd:mechanics|Game Mechanics]] - Other core systems {{tag> rpd mechanics status_effects buffs}}