====== Ring of Stone Blood ====== {{ rpd:images:item_ring_of_stone_walking.png|Ring of Stone Blood }} Ring of Stone Blood allows adventurer wearing it to walk through solid rocks as thin air. This comes at a price of course: for each step taken inside walls, the wearer loses a portion of their health. This artifact is unique for [[rpd:start|Remixed Pixel Dungeon]]. ==== Description ==== This strange ring is made of sturdy stone. What you first thought was a ruby is actually liquid blood being held in place! Inside is an arrow pointing at what appears to be a wall, along with a broken heart... What might it do? ==== Item Class ==== * **Java Class:** [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/items/rings/RingOfStoneWalking.java|RingOfStoneWalking.java]] * **Sprite Index:** [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/sprites/ItemSpriteSheet.java#L80|RING_OF_STONE_WALKING = 133]] ==== Special Properties ==== * **Stone Construction:** Made of sturdy stone material * **Blood Center:** Contains what appears to be liquid blood in the center * **Unique Design:** Features an arrow and broken heart imagery ==== Effects ==== * **Wall Walking:** Allows the wearer to walk through solid walls/rocks as if they were passable terrain * **Health Cost:** For each step taken inside solid walls, the wearer loses damage equal to max(HP / 2, 2) * **Stone Blood Ability:** The blood turns to stone which merges with nearby walls, making traversing them much easier, but at what cost * **Boss Level Restriction:** The ring does not function on boss levels (the walk-through-walls ability is disabled) * **Death Consequence:** If the player dies while using this ring, they will be immured in stone forever ==== Mechanics ==== The ring works by overriding the normal passability checks in [[rpd:hero|Hero]] movement logic. When the player attempts to move to a solid tile while wearing the ring (and not on a boss level), the move is allowed. However, each step taken in solid terrain applies damage equal to the greater of half the hero's current HP or 2 points. ==== Strategy ==== * Since the damage is based on current HP, try to reduce your HP before using the ring if you don't want to take too much damage * The ring is most useful for bypassing obstacles, accessing hard-to-reach areas, or evading enemies * You can drink potions inside walls without them dispersing, but be careful as this can lead to dangerous situations * The ring does not work on boss levels, so plan accordingly for boss encounters * Be aware that if you die while using this ring, the game will fail with "You have been immured in stone. Forever." ==== Content Verification ==== * Information source: Java class [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/items/rings/RingOfStoneWalking.java|RingOfStoneWalking.java]] * Stats verification: Extracted directly from RingOfStoneWalking.java constructor and StoneWalking buff class * Effect descriptions: Based on implementation in RingOfStoneWalking.java and string resources * Last updated: December 2025, source: Remixed Dungeon 1.9.3 ==== Source Code ==== * Java: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/items/rings/RingOfStoneWalking.java|RingOfStoneWalking.java]] * Strings: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/res/values/strings_all.xml#L1831|RingOfStoneWalking strings]] * Sprite: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/sprites/ItemSpriteSheet.java|ItemSpriteSheet.java]] (RING_OF_STONE_WALKING) ==== See Also ==== * [[rpd:artifacts|Artifacts]] * [[rpd:rings|Ring Types]] * [[rpd:hero|Hero Movement Mechanics]] * [[mr:ring_of_stone_walking_item|Ring of Stone Walking - Code References]] {{tag> rpd items artifacts rings modding}}