====== Spell Affinities ====== Spell affinities in Remixed Dungeon define which classes have access to specific types of spells and how efficiently they can use them. Each hero class has a primary magic affinity that affects spell power and mana costs. ==== Affinity Types ==== ===== Common ===== * **Classes:** All classes have basic access * **Spells:** General utility spells like [[rpd:town_portal_spell|Town Portal]], [[rpd:magic_torch_spell|Magic Torch]], [[rpd:body_armor_spell|Body Armor]] * **Benefits:** Standard spell effectiveness and mana costs ===== Elemental ===== * **Classes:** [[rpd:mage|Mage]] has primary affinity * **Spells:** Fire, ice, and nature-based spells like [[rpd:ignite_spell|Ignite]], [[rpd:freeze_globe_spell|Freeze Globe]], [[rpd:root_spell|Root Spell]] * **Benefits:** Reduced mana costs and potentially enhanced effects ===== Combat ===== * **Classes:** [[rpd:warrior|Warrior]] has primary affinity * **Spells:** Offensive and defensive spells like [[rpd:smash_spell|Smash]], [[rpd:die_hard_spell|Die Hard]] * **Benefits:** Enhanced damage or effects, reduced mana costs ===== Rogue ===== * **Classes:** [[rpd:rogue|Rogue]] has primary affinity * **Spells:** Stealth and agility spells like [[rpd:backstab_spell|Backstab]], [[rpd:haste_spell|Haste]] * **Benefits:** Enhanced stealth effects, better success rates ===== Huntress ===== * **Classes:** [[rpd:huntress|Huntress]] has primary affinity * **Spells:** Nature and charm spells like [[rpd:calm_spell|Calm]], [[rpd:shoot_in_eye_spell|Shoot In Eye]] * **Benefits:** Enhanced nature-based effects ===== Elf ===== * **Classes:** [[rpd:elf|Elf]] has primary affinity * **Spells:** Natural magic spells like [[rpd:magic_arrow_spell|Magic Arrow]], [[rpd:sprout_spell|Sprout]] * **Benefits:** Natural harmony with natural spells ===== Necromancy ===== * **Classes:** [[rpd:necromancer|Necromancer]] has primary affinity * **Spells:** Undead and death-related spells like [[rpd:raise_dead_spell|Raise Dead]], [[rpd:exhumation_spell|Exhumation]] * **Benefits:** Enhanced necromantic effects and control ===== Witchcraft ===== * **Classes:** [[rpd:plague_doctor|Plague Doctor]] has primary affinity * **Spells:** Magic and manipulation spells like [[rpd:lightning_bolt_spell|Lightning Bolt]], [[rpd:roar_spell|Roar]] * **Benefits:** Enhanced magical manipulation effects ===== Priest ===== * **Classes:** [[rpd:priest|Priest]] has primary affinity * **Spells:** Healing and sanctity spells like [[rpd:heal_spell|Heal]], [[rpd:order_spell|Order]] * **Benefits:** Enhanced healing and purification effects ==== Affinity Mechanics ==== * Classes with primary affinity to a spell type get reduced mana costs * Some spells may only be effectively used by classes with the appropriate affinity * Affinity can also affect spell duration, damage, or other effects * Lower affinity may result in less effective spells or higher mana costs ==== See Also ==== * [[rpd:spells|Spells]] - Complete list of spells * [[rpd:playable_class|Playable Classes]] - Information about each class * [[rpd:mechanics|Game Mechanics]] - Other important mechanics {{tag> rpd mechanics spells}}