====== Stealth Mechanics ====== {{ rpd:images:invisibility_potion.png|Stealth Symbol }} ==== Description ==== Stealth mechanics allow the player to avoid detection by enemies in various ways. ==== Invisibility ==== * **[[rpd:potion_of_invisibility_item|Potion of Invisibility]]** - Renders the player invisible * **[[rpd:invisibility_buff|Invisibility Buff]]** - Temporarily prevents enemy detection * **[[rpd:ring_of_shadows_item|Ring of Shadows]]** - Provides stealth bonuses * **[[rpd:darkness_spell|Darkness Spell]]** - Creates dark areas to hide in ==== Detection Factors ==== * **Line of Sight** - Most enemies detect players in direct sight * **Stealth Level** - Affects ability to remain undetected * **Equipment Weight** - Heavier equipment may increase noise * **Movement** - Moving through certain terrain makes noise ==== Stealth-Enhancing Items ==== * **[[rpd:ring_of_evasion|Ring of Evasion]]** - Improves stealth and detection avoidance * **[[rpd:special_ammo|Special Ammunition]]** - Some ammo types provide stealth benefits * **[[rpd:armor_stealth|Stealth Armor]]** - Armor that doesn't impede stealth * **[[rpd:shadow_weapons|Shadow Weapons]]** - Weapons that don't compromise stealth ==== Applications ==== * **Avoiding Combat** - Bypassing enemies without fighting * **Surprise Attacks** - Getting first attack advantage * **Theft** - Stealing items from enemies or chests * **Escape** - Getting away from dangerous situations ==== Strategy ==== * **Situational Awareness** - Know what breaks stealth in different situations * **Timing** - Use stealth when most advantageous * **Equipment Planning** - Choose stealth-appropriate gear * **Movement** - Careful pathfinding to avoid detection ==== Countering Detection ==== * **Distance** - Stay out of enemy detection range * **Blocking** - Use walls and obstacles to block line of sight * **Timing** - Wait for enemies to move away before proceeding * **Diversion** - Use items to distract enemies ==== See Also ==== * [[rpd:invisibility_buff|Invisibility]] * [[rpd:buffs|Buffs]] * [[rpd:ai_behavior|AI Behavior]] * [[rpd:combat|Combat]] {{tag> rpd mechanics stealth }}