====== vertigo ====== Vertigo is a status effect in Remixed Dungeon that disorients the affected character, causing them to move randomly instead of following their intended path. ==== Mechanics ==== * **Effect:** Affected characters cannot control their movement * **Movement:** Characters move in random directions instead of intended path * **Duration:** Default duration is 10 turns (modified by Ring of Elements resistance) * **Action:** Characters can still act (attack, use items) while affected * **Message:** "Everything is spinning around you!" when hero is affected ==== Sources of Vertigo ==== * [[rpd:kusarigama|Kusarigama]] - Inflicts 3 turns of vertigo on hit * [[rpd:wand_of_amok|Wand of Amok]] - Can cause vertigo * [[rpd:dreamweed|Dreamweed]] - Plant effect causes vertigo for 20 turns (2× default) * [[rpd:fadeleaf|Fadeleaf]] - Plant effect causes vertigo for 20 turns (2× default) * [[rpd:horror_enchantment|Horror Enchantment]] - Can inflict vertigo * [[rpd:confusion_gas|Confusion Gas]] - Can inflict vertigo * [[rpd:scroll_of_curse|Scroll of Curse]] - May curse items with vertigo effect * [[rpd:enslaved_soul|Enslaved Soul]] - Immune to vertigo but can be affected by it * Hunger effect at critical levels - Can cause vertigo ==== Strategy ==== * **For Players:** Use vertigo strategically against enemies to limit their movement * **For Defense:** Be aware that vertigo can make escaping difficult * **Combat:** Vertigo can separate enemies from groups or dangerous positions * **Movement:** When affected, try to position yourself safely before the effect ends * **Note:** Characters with vertigo ignore it for movement when using blink or teleport effects ==== Countering Vertigo ==== * Wait for the effect to naturally expire * Use terrain to your advantage (trapping enemies in corners) * Take advantage of enemy helplessness during the effect * Use Ring of Elements for resistance to reduce duration ==== Immunities ==== * [[rpd:statues|Statues]] and similar immobile enemies are immune * Some [[rpd:undead|undead]] creatures may be resistant * [[rpd:mechanical|Mechanical]] creatures might be immune ==== See Also ==== * [[rpd:status_effects|Status Effects]] - All status effects * [[rpd:confusion|Confusion]] - Similar effect on AI * [[rpd:combat|Combat]] - Combat mechanics affected by status ==== Content Verification ==== * Information source: Java class [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/actors/buffs/Vertigo.java|Vertigo.java]] * Stats verification: Extracted from Vertigo.java and related code * Effect descriptions: Based on string resources and in-game mechanics * Last updated: December 2025, source: Remixed Dungeon 1.9.3 ==== Source Code ==== * Java: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/actors/buffs/Vertigo.java|Vertigo.java]] * Strings: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/res/values/strings_all.xml#L339-L339|Vertigo strings]] {{tag> rpd status effects movement}}