====== Wandering AI ====== ==== Description ==== Wandering AI is an artificial intelligence behavior where enemies move randomly around the dungeon rather than actively pursuing the player. ==== Characteristics ==== * **Random Movement** - Moves to adjacent tiles randomly when not engaged * **Low Alertness** - Doesn't actively search for the player * **Patrol Behavior** - May follow simple patterns when undisturbed * **Passive Detection** - Only notices player when in adjacent tiles or line of sight ==== Examples of Wandering Mobs ==== * [[rpd:shadow_mob|Shadow]] - Wanders along walls and moves quickly * [[rpd:gnoll_mob|Gnoll]] - Sometimes found wandering in groups * [[rpd:kobold_mob|Kobold]] - Often wanders near resource areas ==== Advantages ==== * **Predictable Movement** - Easier to anticipate their position * **Less Threatening** - Won't pursue the player aggressively * **Opportunity for Preparation** - Can prepare for combat before engagement ==== Disadvantages ==== * **Surprise Factor** - May encounter when not expecting combat * **Stealth Limitations** - Even stealthy characters may be detected * **Area Coverage** - May detect the player over larger areas when multiple present ==== Strategy ==== * **Avoidance** - Often possible to avoid combat by careful movement * **Surprise Advantages** - Can get first attack when engaging them * **Predictable Patterns** - Can sometimes predict their movement to avoid or intercept * **Area Control** - May need to clear areas systematically to ensure safety ==== See Also ==== * [[rpd:ai_behavior|AI Behavior]] * [[rpd:hunting_ai|Hunting AI]] * [[rpd:mobs|Mobs]] {{tag> rpd mechanics ai }}