====== Weapon Item ====== {{ rpd:images:weapon_item.png|Weapon Item }} **Weapons** are equipment items in Remixed Dungeon that allow the hero to attack enemies more effectively. Weapons come in various types, tiers, and specializations. ==== Description ==== Weapons provide increased damage output compared to fighting unarmed. Each weapon has a damage range (min/max), required strength to wield without penalties, and attack speed. Different weapon types suit different playstyles and hero classes. ==== Stats ==== * **Damage Range:** Minimum and maximum damage dealt * **Strength Requirement:** Minimum strength needed to wield effectively * **Attack Speed:** How quickly the weapon can be used * **Durability:** Weapons degrade over time with use * **Weapon Class:** Different mechanics based on weapon type (melee, missile, etc.) ==== Weapon Types ==== * **Melee Weapons:** [[rpd:swords|Swords]], axes, maces, daggers, etc. - for close combat * **Ranged Weapons:** [[rpd:bow_item|Bows]], crossbows, throwing weapons - for distance combat * **Special Weapons:** Unique weapons with special properties ==== Weapon Tiers ==== Weapons come in different tiers, typically: * Tier 1: [[rpd:dagger_item|Dagger]], [[rpd:claymore|Claymore]], [[rpd:hand_axe_item|Hand Axe]], [[rpd:war_hammer_item|War Hammer]] * Tier 2: [[rpd:short_sword_item|Short Sword]], [[rpd:scimitar_item|Scimitar]], [[rpd:mace_item|Mace]], [[rpd:quarterstaff|Quarterstaff]] * Higher tiers with increasing strength requirements and damage ==== Special Mechanics ==== * **Upgrading:** Weapons can be upgraded using [[rpd:scroll_of_upgrade_item|Scrolls of Upgrade]] * **Enchantments:** Weapons can be enchanted for additional effects * **Weapon Mastery:** Special subclass abilities related to specific weapons * **Attack Speed:** Affects how frequently you can attack with the weapon ==== Obtaining ==== * Found throughout dungeon levels * Available in shops * Dropped by enemies * Starting equipment for hero classes * Crafted using alchemy ==== Strategy ==== * Choose weapons that match your hero's strength requirements * Upgrade weapons when possible to increase damage * Consider enchantments that complement your playstyle * Balance damage, speed, and strength requirements ==== Code References ==== * **Java Implementation:** [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/items/weapon/Weapon.java|Weapon.java]] - Base weapon class * **Melee Weapons:** [[https://github.com/NYRDS/remixed-dungeon/tree/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/items/weapon/melee|melee weapons directory]] - Individual melee weapon implementations * **Ranged Weapons:** [[https://github.com/NYRDS/remixed-dungeon/tree/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/items/weapon/missiles|ranged weapons directory]] - Missile weapon implementations * **String Resources (English):** [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/res/values/strings_all.xml|strings_all.xml]] - Weapon-related text * **String Resources (Russian):** [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/res/values-ru/strings_all.xml|strings_all.xml]] - Russian localization ==== See Also ==== * [[rpd:weapons|Weapons]] - General information about weapon mechanics * [[rpd:equipment|Equipment]] - Other equipment types * [[rpd:armor_item|Armor]] - Complementary armor information * [[rpd:enchantments|Enchantments]] - Weapon enchantment options * [[rpd:hero_classes|Hero Classes]] - Class-specific weapon synergies {{tag> rpd items weapons equipment melee ranged}}