Champions Mechanic
Champions are special enhanced versions of regular mobs that appear in the later levels of Remixed Dungeon with improved stats and abilities.
Description
Champions are elite variants of regular enemies that have enhanced stats and unique properties. They are more difficult to defeat than regular enemies but provide greater challenge and rewards.
Types of Champions
There are several types of champions distinguished by their properties:
Fire Champion: Immune to
fire and
burning, resists damage from fire-based sources
Frost Champion: Immune to cold effects and freezing, resists cold-based damage
Shock Champion: Immune to electricity and paralysis, resists shock-based damage
Blast Champion: Immune to knockback effects and stunning, resistant to explosion damage
Displace Champion: Has a chance to blink away when attacked
Ward Champion: Gains temporary armor when attacked
Soul Champion: Heals when it takes damage
Bewitch Champion: Can charm enemies and turn them to its side
Snake Champion: Has higher evasion and accuracy
Properties
Enhanced Stats: Generally have higher HP, damage, accuracy, and evasion than regular variants
Immunities: Each type has specific immunities based on their nature
Resistances: Enhanced resistance to effects matching their type
Increased Difficulty: Appear only in deeper levels of the dungeon
Visual Markers: Often have distinctive visual indicators to identify them as champions
Mechanics
Champions appear more frequently as the player progresses deeper into the dungeon
Each champion type has specific resistances and immunities that make them harder to defeat with certain tactics
Champions may have special abilities that activate under certain conditions
They provide more experience and better loot than regular mobs of the same type
Tactics
Fire Champions: Use non-fire damage sources, avoid fire traps or spells
Frost Champions: Use frost-based attacks sparingly, focus on other damage types
Shock Champions: Avoid electrical attacks as they may be resisted
Displace Champions: Expect them to move unpredictably when attacked
General: Use status effects they're not immune to, exploit non-typed damage sources
Content Verification
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Resistant mechanics:
Char.java - Resistance and immunity handling
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See Also
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Fire - Fire-based attacks (use against Fire Champions)
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