Damage in Remixed Dungeon represents the harm dealt by attacks to characters' health. Understanding how damage is calculated is crucial for effective gameplay.
Damage Types
Physical Damage: Standard damage reduced by armor
Magical Damage: Bypasses some physical defenses
Elemental Damage: Fire, ice, poison, etc., with different effects
Direct Damage: Damage that ignores armor and other defenses
Damage Calculation
Base Weapon Damage: The minimum and maximum damage values of the attacking weapon
Armor Reduction: Physical damage is reduced by the target's Defense Rating (DR)
Random Factor: Damage dealt is a random value between minimum and maximum damage
Critical Hits: Occasional attacks that deal increased damage
Status Effects: Buffs/debuffs can modify damage dealt or received
Factors Affecting Damage
Weapon Strength: Higher-level weapons generally deal more damage
Hero Strength: Some weapons scale with hero's strength stat
Weapon Enchantments: Special properties that can modify damage
Armor: Reduces incoming physical damage
Distance: Some ranged attacks have damage penalties at range
Status Effects: Various buffs and debuffs can affect damage output
Upgrades: Enhanced weapons and armor provide better damage statistics