Rats: Basic enemies in the Sewers level
Gnolls: Humanoid enemies with various specializations
Crabs: Strong enemies in the Sewers with high armor
Kobolds: Small enemies that often carry torches
Skeletons: Undead enemies that shoot arrows
Shaman: Spell-casting enemies with various magical abilities
Spiders: Web-spinning enemies that trap players
Elementals: Magic-based enemies immune to their element
Golems: Construct enemies with high health and armor
Monks: Martial artist enemies with high evasion
Warlocks: Powerful spellcasters with debuff abilities
Ice Guards: Specialized enemies with cold-based attacks
Wraiths: Ethereal enemies that pass through walls
Swarms: Group enemies that split when damaged
Piranhas: Aquatic enemies in flooded areas
Eyes: Ranged enemies with powerful special attacks
Thieves: Fast enemies that steal items
Bandits: Thieves that also attack
Assassins: High-damage enemies that can backstab
Bears: Large enemies with high health and damage
Bats: Flying enemies that cause bleeding
Brutes: Strong melee enemies
Spinsters: Spider-like enemies that create webs
Acidic: Special scorpio variant that inflicts ooze damage
Yog-Dzewa's Eyes: Part of the final boss encounter