The Fire Arrow is a special type of missile weapon that causes the Burning status effect when it hits a target.
Stats
Damage: 1-6
Delay: 0.75 (baseDly: 0.75)
Min Strength Required: 9
Price: 5 gold per arrow
Special Abilities
Burning Effect: When the arrow hits a target, it applies the Burning status effect with a 25% chance when thrown from a ranged weapon
Mechanism: Uses Buff.affect(defender, Burning.class).reignite(defender) when activated - this occurs on every successful hit with a 25% probability when fired from a bow/weapon; always activates when used by enemies
Bow Enhancement: Damage values are modified by the equipped bow's damage factor (dmgFactor()) when fired from a bow
Bonus Damage: If effective strength exceeds the required strength by more than 2 points, adds extra damage: MAX += (MIN + (effectiveSTR - requiredSTR - 2))
Elven Class Bonus: When used by an Elf, accuracy is increased by 10% and delay is reduced by 10%
Acquisition
Can be found in various treasure locations throughout the dungeon
Quantity typically ranges from 15-30 when randomly generated (defined in Arrow.java random() method)
Found in Treasury.json and SpidersTreasury.json with probability of 2
Strategy
Effective against enemies vulnerable to fire damage
Particularly useful against groups as burning can spread to adjacent tiles
Good for dealing additional damage over time
The burning effect only occurs on a successful hit with 25% chance when thrown from a ranged weapon