Potion is the base class for all potion items in Remixed Dungeon.
Description
Potions are consumable items that provide various beneficial or harmful effects when consumed. Some potions can only be consumed, while others can be thrown at enemies or terrain to create area effects.
Base Properties
Stackable: Yes - potions can be stacked up to 6 items per slot
Type: Consumable item with various effects
Storage: Can be stored in Potion Belt if available
Identification: Most potions start unidentified and must be used to become known
Potion Types
Beneficial Potions - Provide positive effects like healing or stat boosts
Harmful Potions - Create negative effects that can be useful against enemies
Utility Potions - Provide special environmental or situational effects
Common Mechanics
Identifying: Potions become identified after being used (consumed or thrown)
Throwing: Most potions can be thrown to create area effects
Alchemy: Some potions can be used in alchemy recipes
Brewing: Potions can be combined with seeds to create new items
Code References
Java Base Class: Potion.java - Base implementation