The project mission includes a number of objectives:
Development follows a path of continuous evolution taking into account player feedback and statistical data.
We are making 'chess', not 'dragon poker' - variety of situations should be generated by the interaction of a small number of simple rules, not a tangle of complex ones.
Each release should bring (or remove) a logically connected set of features to the game.
Development is preceded by a discussion and planning stage where the intended features should be presented as a list of small, clearly defined tasks.