Stats Adjustment: Stats scale with dungeon depth via adjustStats(int depth) method
HP Formula: hp = depth * 3 + 1
Defense Skill: baseDefenseSkill = depth * 2 + 1
Attack Skill: baseAttackSkill = baseDefenseSkill * 2 + 1
Experience: expForKill = depth + 1
Max Level: maxLvl = depth + 2
Damage Reduction: dr = expForKill / 5
Damage Range: dmgMin = 0, dmgMax = ht() / 4
Flying: Always flying (flying = true)
Carcass Chance: 0 (no carcass drop)
Loot: 10% chance to drop PotionOfLevitation
Immunities: Immune to Bleeding buff
Special Attack: Uses WindGust spell via zapProc() method
Attack Range: Can attack at distance up to skillLevel cells
Movement: Special getCloser() logic that combines approach and retreat behavior