Table of Contents

Doom Interface - Code References

The Doom interface marks buffs that trigger special effects when the hero dies. It is used for curse-type effects and doom-related mechanics that activate upon character death.

Java Classes

Interface Definition:

Key Method:

// In Doom.java
public interface Doom extends NamedEntityKind {
    void onHeroDeath();
}

Implementation Requirements:

Example Implementation (StoneWalking):

// In RingOfStoneWalking.java
public static class StoneWalking extends ArtifactBuff implements Doom {
    @Override
    public int icon() {
        return BuffIndicator.STONEBLOOD;
    }
 
    @Override
    public String name() {
        return StringsManager.getVar(R.string.StoneBloodBuff_Name);
    }
 
    @Override
    public String desc() {
        return StringsManager.getVar(R.string.StoneBloodBuff_Info);
    }
 
    @Override
    public void onHeroDeath() {
        Badges.validateDeathInStone();
        Dungeon.fail(Utils.format(ResultDescriptions.getDescription(ResultDescriptions.Reason.IMMURED), Dungeon.depth));
        GLog.n(StringsManager.getVar(R.string.RingOfStoneWalking_ImmuredInStone));
    }
}

JSON Configuration

The Doom interface does not have JSON configuration. It is:

String Resources

Doom-type buffs use standard string resources for their display names and descriptions. The death messages may be customized per implementation.

Example String Resources (English):

<string name="StoneBloodBuff_Name">Stone Blood</string>
<string name="StoneBloodBuff_Info">Description of the buff effect</string>
<string name="RingOfStoneWalking_ImmuredInStone">You are immured in stone. Forever.</string>

Example String Resources (Russian):

<string name="StoneBloodBuff_Name">Каменная Кровь</string>
<string name="RingOfStoneWalking_ImmuredInStone">Замурован в камне. Навсегда.</string>

Lua Scripts

The Doom interface is implemented entirely in Java. No Lua scripts are used.

Base Interfaces:

Related Classes:

Example Doom Buffs:

Related Systems:

Code References