The entity is implemented in Java in the following file:
package com.nyrds.pixeldungeon.mobs.necropolis; import com.nyrds.pixeldungeon.effects.DeathStroke; import com.watabou.pixeldungeon.actors.Char; import com.watabou.pixeldungeon.actors.buffs.Buff; import com.watabou.pixeldungeon.actors.buffs.Stun; import com.watabou.pixeldungeon.actors.mobs.Mob; import com.watabou.pixeldungeon.items.Gold; import com.watabou.utils.Random; import org.jetbrains.annotations.NotNull; /** * Created by DeadDie on 12.02.2016 */ // Rare of the Death Knight public class DreadKnight extends Mob { { hp(ht(40)); baseDefenseSkill = 15; baseAttackSkill = 17; dmgMin = 8; dmgMax = 16; dr = 12; expForKill = 8; maxLvl = 15; setUndead(true); loot(Gold.class, 0.02f); } @Override public int attackProc(@NotNull Char enemy, int damage ) { //Double damage proc if (Random.Int(4) == 1){ if (enemy !=null){ DeathStroke.hit(enemy); } return damage * 2; } //Paralysis proc if (Random.Int(10) == 1){ Buff.affect(enemy, Stun.class); } return damage; } }
This entity has JSON configuration in these files:
{
"texture" : "mobs/dread_knight.png",
"width" : 12,
"height" : 16,
"idle" : {
"fps" : 3,
"looped" : true,
"frames" : [0, 0, 0, 1, 1]
},
"run" : {
"fps" : 12,
"looped" : true,
"frames" : [2, 3, 4, 5, 6, 7]
},
"attack" : {
"fps" : 10,
"looped" : false,
"frames" : [8, 9, 10]
},
"die" : {
"fps" : 10,
"looped" : false,
"frames" : [11, 12, 13, 14, 15, 16, 17]
}
}
English strings from strings_all.xml:
<string name="DreadKnight_Name">dread knight</string> <string name="DreadKnight_Gender">masculine</string> <string name="DreadKnight_Name_Objective">dread knight</string> <string name="DreadKnight_Desc">The dread knight is an ancient warrior who, in life, neither knew good or righteousness. For his sins, he is doomed to everlasting wanderings in this broken body of death. And every moment of his tormented existence is full of pain and suffering, similar to what he inflicted on his victims.</string>
This entity is implemented in Java, no Lua script exists