<string name="Ghost_Name">sad ghost</string> <string name="Ghost_Desc">The ghost is barely visible. It looks like a shapeless spot of faint light with a sorrowful face.</string> <string name="Ghost_Rose1">Hello adventurer... Once I was like you - strong and confident... And now I'm dead... But I can't leave this place... Not until I have my _dried rose_... It's very important to me... Some monster stole it from my body...</string> <string name="Ghost_Rose2">Please... Help me... Find the rose...</string> <string name="Ghost_Rat1">Hello adventurer... Once I was like you - strong and confident... And now I'm dead... But I can't leave this place... Not until I have my revenge... Slay the _fetid rat_, that has taken my life...</string> <string name="Ghost_Rat2">Please... Help me... Slay the abomination...</string> <string name="Ghost_Defense">evaded</string> <string name="Journal_Ghost">Sad ghost</string> <string name="WndSadGhost_Rose">Yes! Yes!!! This is it! Please give it to me! And you can take one of these items, maybe they will be useful to you in your journey...</string> <string name="WndSadGhost_Rat">Yes! The ugly creature is slain and I can finally rest... Please take one of these items, maybe they will be useful to you in your journey...</string> <string name="WndSadGhost_Wepon">Ghost's weapon</string> <string name="WndSadGhost_Armor">Ghost's armor</string> <string name="WndSadGhost_Farewell">Farewell, adventurer!</string> <string name="WndSadGhostNecro_Text">This spirit seems to be struggling in his curse. It looks that it wants to ask me something. With the help of necromancy, I could convince him that the request was fulfilled. It will save me time. But is it worth doing so?</string> <string name="WndSadGhostNecro_Yes">Yes, bend it to your will.</string> <string name="WndSadGhostNecro_No">No, let it talk.</string> <string name="WndSadGhostNecro_Persuaded">The sad ghost has been dominated!</string>
This entity is implemented in Java, no Lua script exists