This entity is implemented in Lua, no Java class exists
This entity is implemented in Lua, no JSON configuration exists
<string name="Heal_Name">Heal</string> <string name="Heal_Info">Restores HP to target. Higher level targets gain more HP.</string> <string name="Heal_Gender">neuter</string>
magicAffinity = “Witchcraft”targetingType = “char”level = 2castTime = 1spellCost = 5cooldown = 2
castOnChar = function(self, spell, caster, target) if target then local heal = target:ht() / 5. * caster:skillLevel() target:heal(math.max(1, heal), caster) end return true end