<string name="IceElemental_Name">ice elemental</string> <string name="IceElemental_Gender">masculine</string> <string name="IceElemental_Desc">Among all the elementals that exist in the dungeon, ice elementals can hardly be considered powerful, but they can truly be called one of the most dangerous ones. The frost aura that emits from their bodies can slow down any enemy.</string>
This entity is implemented in Java, no Lua script exists
getEntityKind(): IceElemental
package com.nyrds.pixeldungeon.mobs.elementals; import com.nyrds.pixeldungeon.mobs.common.IDepthAdjustable; import com.watabou.pixeldungeon.Dungeon; import com.watabou.pixeldungeon.actors.Char; import com.watabou.pixeldungeon.actors.blobs.ToxicGas; import com.watabou.pixeldungeon.actors.buffs.Buff; import com.watabou.pixeldungeon.actors.buffs.Paralysis; import com.watabou.pixeldungeon.actors.buffs.Roots; import com.watabou.pixeldungeon.actors.buffs.Slow; import com.watabou.pixeldungeon.actors.buffs.Stun; import com.watabou.pixeldungeon.actors.hero.Hero; import com.watabou.pixeldungeon.actors.mobs.Mob; import com.watabou.pixeldungeon.items.food.FrozenCarpaccio; import com.watabou.utils.Random; import org.jetbrains.annotations.NotNull; public class IceElemental extends Mob implements IDepthAdjustable { public IceElemental() { carcassChance = 0; adjustStats(Dungeon.depth); loot(new FrozenCarpaccio(), 0.1f); } public void adjustStats(int depth) { hp(ht(depth * 10 + 1)); baseDefenseSkill = depth * 2 + 1; expForKill = depth + 1; maxLvl = depth + 2; dr = expForKill; baseAttackSkill = baseDefenseSkill / 3 + 1; dmgMin = hp()/6; dmgMax = hp()/6; addImmunity(Roots.class); addImmunity(Paralysis.class); addImmunity(Stun.class); addImmunity(ToxicGas.class); } @Override public int attackProc(@NotNull Char enemy, int damage) { //Buff proc if (Random.Int(3) == 1){ if(enemy instanceof Hero) { Buff.prolong( enemy, Slow.class, 3 ); } } return damage; } }